Deprecate IActionBlocker in favour of cancellable events (#4193)
* Deprecate IActionBlocker in favour of cancellable events * Bring back old speech/emoting component restrictions * Rename action blocker listener methods * Use Entity System public methods instead of extension methods Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
This commit is contained in:
@@ -9,7 +9,7 @@ using Content.Server.UserInterface;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.AME;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
@@ -157,8 +157,11 @@ namespace Content.Server.AME.Components
|
||||
//Need player entity to check if they are still able to use the dispenser
|
||||
if (playerEntity == null)
|
||||
return false;
|
||||
|
||||
var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
|
||||
|
||||
//Check if player can interact in their current state
|
||||
if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
|
||||
if (!actionBlocker.CanInteract(playerEntity) || !actionBlocker.CanUse(playerEntity))
|
||||
return false;
|
||||
//Check if device is powered
|
||||
if (needsPower && !Powered)
|
||||
|
||||
Reference in New Issue
Block a user