Deprecate IActionBlocker in favour of cancellable events (#4193)

* Deprecate IActionBlocker in favour of cancellable events

* Bring back old speech/emoting component restrictions

* Rename action blocker listener methods

* Use Entity System public methods instead of extension methods

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
This commit is contained in:
DrSmugleaf
2021-06-19 10:03:24 +02:00
committed by GitHub
parent e1e54e9cb1
commit 9b8185db23
98 changed files with 673 additions and 365 deletions

View File

@@ -9,7 +9,7 @@ using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.AME;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Interaction.Events;
using Content.Shared.Notification.Managers;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
@@ -157,8 +157,11 @@ namespace Content.Server.AME.Components
//Need player entity to check if they are still able to use the dispenser
if (playerEntity == null)
return false;
var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
//Check if player can interact in their current state
if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
if (!actionBlocker.CanInteract(playerEntity) || !actionBlocker.CanUse(playerEntity))
return false;
//Check if device is powered
if (needsPower && !Powered)