Deprecate IActionBlocker in favour of cancellable events (#4193)
* Deprecate IActionBlocker in favour of cancellable events * Bring back old speech/emoting component restrictions * Rename action blocker listener methods * Use Entity System public methods instead of extension methods Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
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@@ -8,14 +8,14 @@ using Content.Server.Items;
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using Content.Server.MoMMI;
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using Content.Server.Preferences.Managers;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Emoting;
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using Content.Shared.Inventory;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Speech;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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@@ -122,7 +122,7 @@ namespace Content.Server.Chat.Managers
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public void EntitySay(IEntity source, string message)
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{
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if (!ActionBlockerSystem.CanSpeak(source))
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if (!EntitySystem.Get<ActionBlockerSystem>().CanSpeak(source))
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{
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return;
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}
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@@ -195,7 +195,7 @@ namespace Content.Server.Chat.Managers
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public void EntityMe(IEntity source, string action)
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{
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if (!ActionBlockerSystem.CanEmote(source))
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if (!EntitySystem.Get<ActionBlockerSystem>().CanEmote(source))
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{
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return;
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}
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