Deprecate IActionBlocker in favour of cancellable events (#4193)

* Deprecate IActionBlocker in favour of cancellable events

* Bring back old speech/emoting component restrictions

* Rename action blocker listener methods

* Use Entity System public methods instead of extension methods

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
This commit is contained in:
DrSmugleaf
2021-06-19 10:03:24 +02:00
committed by GitHub
parent e1e54e9cb1
commit 9b8185db23
98 changed files with 673 additions and 365 deletions

View File

@@ -6,8 +6,8 @@ using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Climbing;
using Content.Shared.DragDrop;
using Content.Shared.Interaction.Events;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Verbs;
using Robust.Shared.GameObjects;
@@ -68,7 +68,7 @@ namespace Content.Server.Climbing.Components
/// <returns></returns>
private bool CanVault(IEntity user, IEntity target, out string reason)
{
if (!ActionBlockerSystem.CanInteract(user))
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
{
reason = Loc.GetString("comp-climbable-cant-interact");
return false;
@@ -108,7 +108,7 @@ namespace Content.Server.Climbing.Components
/// <returns></returns>
private bool CanVault(IEntity user, IEntity dragged, IEntity target, out string reason)
{
if (!ActionBlockerSystem.CanInteract(user))
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
{
reason = Loc.GetString("comp-climbable-cant-interact");
return false;