Deprecate IActionBlocker in favour of cancellable events (#4193)
* Deprecate IActionBlocker in favour of cancellable events * Bring back old speech/emoting component restrictions * Rename action blocker listener methods * Use Entity System public methods instead of extension methods Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
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@@ -8,8 +8,8 @@ using Content.Server.Hands.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Alert;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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@@ -209,7 +209,7 @@ namespace Content.Server.Cuffs.Components
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}
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// TODO: Make into an event and instead have a system check for owner.
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if (!isOwner && !ActionBlockerSystem.CanInteract(user))
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if (!isOwner && !EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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{
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user.PopupMessage(Loc.GetString("You can't do that!"));
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return;
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@@ -322,7 +322,7 @@ namespace Content.Server.Cuffs.Components
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{
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protected override void GetData(IEntity user, CuffableComponent component, VerbData data)
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{
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if ((user != component.Owner && !ActionBlockerSystem.CanInteract(user)) || component.CuffedHandCount == 0)
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if ((user != component.Owner && !EntitySystem.Get<ActionBlockerSystem>().CanInteract(user)) || component.CuffedHandCount == 0)
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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