Deprecate IActionBlocker in favour of cancellable events (#4193)

* Deprecate IActionBlocker in favour of cancellable events

* Bring back old speech/emoting component restrictions

* Rename action blocker listener methods

* Use Entity System public methods instead of extension methods

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
This commit is contained in:
DrSmugleaf
2021-06-19 10:03:24 +02:00
committed by GitHub
parent e1e54e9cb1
commit 9b8185db23
98 changed files with 673 additions and 365 deletions

View File

@@ -7,7 +7,7 @@ using Content.Server.Hands.Components;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Interaction.Events;
using Content.Shared.Notification.Managers;
using Content.Shared.Verbs;
using Robust.Server.Console;
@@ -108,9 +108,10 @@ namespace Content.Server.Disposal.Tube.Components
if (!Anchored)
return false;
var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
var groupController = IoCManager.Resolve<IConGroupController>();
//Check if player can interact in their current state
if (!groupController.CanAdminMenu(session) && (!ActionBlockerSystem.CanInteract(session.AttachedEntity) || !ActionBlockerSystem.CanUse(session.AttachedEntity)))
if (!groupController.CanAdminMenu(session) && (!actionBlocker.CanInteract(session.AttachedEntity) || !actionBlocker.CanUse(session.AttachedEntity)))
return false;
return true;