Deprecate IActionBlocker in favour of cancellable events (#4193)
* Deprecate IActionBlocker in favour of cancellable events * Bring back old speech/emoting component restrictions * Rename action blocker listener methods * Use Entity System public methods instead of extension methods Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
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@@ -13,8 +13,8 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.Acts;
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using Content.Shared.EffectBlocker;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Movement.Components;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Verbs;
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using Robust.Server.Console;
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@@ -291,7 +291,7 @@ namespace Content.Server.Inventory.Components
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var pass = false;
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reason = null;
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if (mobCheck && !ActionBlockerSystem.CanEquip(Owner))
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if (mobCheck && !EntitySystem.Get<ActionBlockerSystem>().CanEquip(Owner))
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{
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reason = Loc.GetString("You can't equip this!");
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return false;
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@@ -417,7 +417,7 @@ namespace Content.Server.Inventory.Components
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/// </returns>
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public bool CanUnequip(Slots slot, bool mobCheck = true)
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{
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if (mobCheck && !ActionBlockerSystem.CanUnequip(Owner))
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if (mobCheck && !EntitySystem.Get<ActionBlockerSystem>().CanUnequip(Owner))
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return false;
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var inventorySlot = _slotContainers[slot];
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