Deprecate IActionBlocker in favour of cancellable events (#4193)

* Deprecate IActionBlocker in favour of cancellable events

* Bring back old speech/emoting component restrictions

* Rename action blocker listener methods

* Use Entity System public methods instead of extension methods

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
This commit is contained in:
DrSmugleaf
2021-06-19 10:03:24 +02:00
committed by GitHub
parent e1e54e9cb1
commit 9b8185db23
98 changed files with 673 additions and 365 deletions

View File

@@ -81,7 +81,7 @@ namespace Content.Server.Medical.Components
{
case RelayMovementEntityMessage msg:
{
if (ActionBlockerSystem.CanInteract(msg.Entity))
if (EntitySystem.Get<ActionBlockerSystem>().CanInteract(msg.Entity))
{
if (_gameTiming.CurTime <
_lastInternalOpenAttempt + InternalOpenAttemptDelay)
@@ -210,7 +210,7 @@ namespace Content.Server.Medical.Components
{
protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
@@ -231,7 +231,7 @@ namespace Content.Server.Medical.Components
{
protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;