Deprecate IActionBlocker in favour of cancellable events (#4193)
* Deprecate IActionBlocker in favour of cancellable events * Bring back old speech/emoting component restrictions * Rename action blocker listener methods * Use Entity System public methods instead of extension methods Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
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@@ -81,7 +81,7 @@ namespace Content.Server.Medical.Components
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{
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case RelayMovementEntityMessage msg:
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{
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if (ActionBlockerSystem.CanInteract(msg.Entity))
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if (EntitySystem.Get<ActionBlockerSystem>().CanInteract(msg.Entity))
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{
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if (_gameTiming.CurTime <
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_lastInternalOpenAttempt + InternalOpenAttemptDelay)
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@@ -210,7 +210,7 @@ namespace Content.Server.Medical.Components
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{
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protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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@@ -231,7 +231,7 @@ namespace Content.Server.Medical.Components
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{
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protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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