Deprecate IActionBlocker in favour of cancellable events (#4193)

* Deprecate IActionBlocker in favour of cancellable events

* Bring back old speech/emoting component restrictions

* Rename action blocker listener methods

* Use Entity System public methods instead of extension methods

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
This commit is contained in:
DrSmugleaf
2021-06-19 10:03:24 +02:00
committed by GitHub
parent e1e54e9cb1
commit 9b8185db23
98 changed files with 673 additions and 365 deletions

View File

@@ -13,8 +13,8 @@ using Content.Shared.Atmos;
using Content.Shared.Body.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Metabolism.Events;
using Content.Shared.MobState;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
@@ -271,9 +271,11 @@ namespace Content.Server.Metabolism
}
var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
if (temperatureComponent.CurrentTemperature > NormalBodyTemperature)
{
if (!ActionBlockerSystem.CanSweat(Owner)) return;
if (!actionBlocker.CanSweat(Owner)) return;
if (!_isSweating)
{
Owner.PopupMessage(Loc.GetString("You are sweating"));
@@ -288,7 +290,7 @@ namespace Content.Server.Metabolism
}
else
{
if (!ActionBlockerSystem.CanShiver(Owner)) return;
if (!actionBlocker.CanShiver(Owner)) return;
if (!_isShivering)
{
Owner.PopupMessage(Loc.GetString("You are shivering"));