Deprecate IActionBlocker in favour of cancellable events (#4193)

* Deprecate IActionBlocker in favour of cancellable events

* Bring back old speech/emoting component restrictions

* Rename action blocker listener methods

* Use Entity System public methods instead of extension methods

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
This commit is contained in:
DrSmugleaf
2021-06-19 10:03:24 +02:00
committed by GitHub
parent e1e54e9cb1
commit 9b8185db23
98 changed files with 673 additions and 365 deletions

View File

@@ -7,8 +7,8 @@ using Content.Server.Pointing.Components;
using Content.Server.Visible;
using Content.Shared.ActionBlocker;
using Content.Shared.Input;
using Content.Shared.Interaction.Events;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
@@ -112,7 +112,7 @@ namespace Content.Server.Pointing.EntitySystems
return false;
}
if (ActionBlockerSystem.CanChangeDirection(player))
if (EntitySystem.Get<ActionBlockerSystem>().CanChangeDirection(player))
{
var diff = coords.ToMapPos(EntityManager) - player.Transform.MapPosition.Position;
if (diff.LengthSquared > 0.01f)
@@ -137,7 +137,7 @@ namespace Content.Server.Pointing.EntitySystems
if (ent is null || (!ent.TryGetComponent<EyeComponent>(out var eyeComp) || (eyeComp.VisibilityMask & layer) != 0))
return false;
return ent.Transform.MapPosition.InRange(player.Transform.MapPosition, PointingRange);
});