Deprecate IActionBlocker in favour of cancellable events (#4193)
* Deprecate IActionBlocker in favour of cancellable events * Bring back old speech/emoting component restrictions * Rename action blocker listener methods * Use Entity System public methods instead of extension methods Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
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@@ -7,8 +7,8 @@ using Content.Server.Pointing.Components;
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using Content.Server.Visible;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Input;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -112,7 +112,7 @@ namespace Content.Server.Pointing.EntitySystems
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return false;
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}
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if (ActionBlockerSystem.CanChangeDirection(player))
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if (EntitySystem.Get<ActionBlockerSystem>().CanChangeDirection(player))
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{
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var diff = coords.ToMapPos(EntityManager) - player.Transform.MapPosition.Position;
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if (diff.LengthSquared > 0.01f)
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@@ -137,7 +137,7 @@ namespace Content.Server.Pointing.EntitySystems
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if (ent is null || (!ent.TryGetComponent<EyeComponent>(out var eyeComp) || (eyeComp.VisibilityMask & layer) != 0))
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return false;
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return ent.Transform.MapPosition.InRange(player.Transform.MapPosition, PointingRange);
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});
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