Remove all but 1 IsIncapacitated (#10661)
This commit is contained in:
@@ -9,6 +9,7 @@ using Content.Shared.Body.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.MobState.EntitySystems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -18,14 +19,15 @@ namespace Content.Server.Body.Systems
|
||||
[UsedImplicitly]
|
||||
public sealed class RespiratorSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly DamageableSystem _damageableSys = default!;
|
||||
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly BodySystem _bodySystem = default!;
|
||||
[Dependency] private readonly LungSystem _lungSystem = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosSys = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosSys = default!;
|
||||
[Dependency] private readonly BodySystem _bodySystem = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageableSys = default!;
|
||||
[Dependency] private readonly LungSystem _lungSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -44,8 +46,8 @@ namespace Content.Server.Body.Systems
|
||||
EntityManager.EntityQuery<RespiratorComponent, SharedBodyComponent>())
|
||||
{
|
||||
var uid = respirator.Owner;
|
||||
if (!EntityManager.TryGetComponent<MobStateComponent>(uid, out var state) ||
|
||||
state.IsDead())
|
||||
|
||||
if (_mobState.IsDead(uid))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -57,7 +59,7 @@ namespace Content.Server.Body.Systems
|
||||
respirator.AccumulatedFrametime -= respirator.CycleDelay;
|
||||
UpdateSaturation(respirator.Owner, -respirator.CycleDelay, respirator);
|
||||
|
||||
if (!state.IsIncapacitated()) // cannot breathe in crit.
|
||||
if (!_mobState.IsIncapacitated(uid)) // cannot breathe in crit.
|
||||
{
|
||||
switch (respirator.Status)
|
||||
{
|
||||
@@ -100,10 +102,11 @@ namespace Content.Server.Body.Systems
|
||||
var ev = new InhaleLocationEvent();
|
||||
RaiseLocalEvent(uid, ev, false);
|
||||
|
||||
ev.Gas ??= _atmosSys.GetContainingMixture(uid, false, true);
|
||||
|
||||
if (ev.Gas == null)
|
||||
{
|
||||
ev.Gas = _atmosSys.GetContainingMixture(uid, false, true);
|
||||
if (ev.Gas == null) return;
|
||||
return;
|
||||
}
|
||||
|
||||
var ratio = (Atmospherics.BreathVolume / ev.Gas.Volume);
|
||||
|
||||
Reference in New Issue
Block a user