NPCs can open doors (#7909)
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@@ -172,11 +172,12 @@ namespace Content.Server.AI.Pathfinding.Accessible
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/// <returns></returns>
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public bool CanAccess(EntityUid entity, EntityUid target, float range = 0.0f)
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{
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var xform = EntityManager.GetComponent<TransformComponent>(target);
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// TODO: Handle this gracefully instead of just failing.
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if (!EntityManager.GetComponent<TransformComponent>(target).GridID.IsValid())
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if (!xform.GridID.IsValid())
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return false;
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var targetTile = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(target).GridID).GetTileRef(EntityManager.GetComponent<TransformComponent>(target).Coordinates);
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var targetTile = _mapManager.GetGrid(xform.GridID).GetTileRef(xform.Coordinates);
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var targetNode = _pathfindingSystem.GetNode(targetTile);
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var collisionMask = 0;
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@@ -209,12 +210,12 @@ namespace Content.Server.AI.Pathfinding.Accessible
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public bool CanAccess(EntityUid entity, PathfindingNode targetNode)
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{
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if (EntityManager.GetComponent<TransformComponent>(entity).GridID != targetNode.TileRef.GridIndex)
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{
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return false;
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}
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var xform = EntityManager.GetComponent<TransformComponent>(entity);
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var entityTile = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(entity).GridID).GetTileRef(EntityManager.GetComponent<TransformComponent>(entity).Coordinates);
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if (xform.GridID != targetNode.TileRef.GridIndex)
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return false;
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var entityTile = _mapManager.GetGrid(xform.GridID).GetTileRef(xform.Coordinates);
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var entityNode = _pathfindingSystem.GetNode(entityTile);
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var entityRegion = GetRegion(entityNode);
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var targetRegion = GetRegion(targetNode);
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@@ -424,12 +425,14 @@ namespace Content.Server.AI.Pathfinding.Accessible
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/// <returns></returns>
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public PathfindingRegion? GetRegion(EntityUid entity)
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{
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if (!EntityManager.GetComponent<TransformComponent>(entity).GridID.IsValid())
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var xform = EntityManager.GetComponent<TransformComponent>(entity);
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if (!xform.GridID.IsValid())
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{
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return null;
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}
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var entityTile = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(entity).GridID).GetTileRef(EntityManager.GetComponent<TransformComponent>(entity).Coordinates);
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var entityTile = _mapManager.GetGrid(xform.GridID).GetTileRef(xform.Coordinates);
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var entityNode = _pathfindingSystem.GetNode(entityTile);
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return GetRegion(entityNode);
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}
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@@ -30,7 +30,6 @@ namespace Content.Server.AI.Pathfinding
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public sealed class PathfindingSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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public IReadOnlyDictionary<GridId, Dictionary<Vector2i, PathfindingChunk>> Graph => _graph;
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@@ -207,12 +206,11 @@ namespace Content.Server.AI.Pathfinding
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SubscribeLocalEvent<MoveEvent>(QueueMoveEvent);
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SubscribeLocalEvent<AccessReaderChangeMessage>(QueueAccessChangeMessage);
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SubscribeLocalEvent<GridRemovalEvent>(HandleGridRemoval);
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SubscribeLocalEvent<GridModifiedEvent>(QueueGridChange);
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SubscribeLocalEvent<TileChangedEvent>(QueueTileChange);
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// Handle all the base grid changes
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// Anything that affects traversal (i.e. collision layer) is handled separately.
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}
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private void HandleTileUpdate(TileRef tile)
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@@ -231,14 +229,6 @@ namespace Content.Server.AI.Pathfinding
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}
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}
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private void QueueGridChange(GridModifiedEvent ev)
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{
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foreach (var (position, _) in ev.Modified)
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{
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_tileUpdateQueue.Enqueue(ev.Grid.GetTileRef(position));
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}
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}
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private void QueueTileChange(TileChangedEvent ev)
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{
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_tileUpdateQueue.Enqueue(ev.NewTile);
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@@ -264,8 +254,9 @@ namespace Content.Server.AI.Pathfinding
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return;
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}
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var grid = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(entity).GridID);
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var tileRef = grid.GetTileRef(EntityManager.GetComponent<TransformComponent>(entity).Coordinates);
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var xform = EntityManager.GetComponent<TransformComponent>(entity);
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var grid = _mapManager.GetGrid(xform.GridID);
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var tileRef = grid.GetTileRef(xform.Coordinates);
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var chunk = GetChunk(tileRef);
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var node = chunk.GetNode(tileRef);
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@@ -306,9 +297,10 @@ namespace Content.Server.AI.Pathfinding
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}
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// Memory leak protection until grid parenting confirmed fix / you REALLY need the performance
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var gridBounds = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(moveEvent.Sender).GridID).WorldBounds;
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var xform = EntityManager.GetComponent<TransformComponent>(moveEvent.Sender);
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var gridBounds = _mapManager.GetGrid(xform.GridID).WorldBounds;
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if (!gridBounds.Contains(EntityManager.GetComponent<TransformComponent>(moveEvent.Sender).WorldPosition))
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if (!gridBounds.Contains(xform.WorldPosition))
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{
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HandleEntityRemove(moveEvent.Sender);
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return;
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@@ -321,7 +313,7 @@ namespace Content.Server.AI.Pathfinding
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return;
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}
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var newGridId = moveEvent.NewPosition.GetGridId(_entityManager);
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var newGridId = moveEvent.NewPosition.GetGridId(EntityManager);
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if (newGridId == GridId.Invalid)
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{
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HandleEntityRemove(moveEvent.Sender);
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