Added nullable to most Content.Shared files (#3238)

* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
Visne
2021-02-27 04:12:09 +01:00
committed by GitHub
parent 2f45e5e044
commit 9b94d5c195
377 changed files with 1048 additions and 646 deletions

View File

@@ -119,48 +119,60 @@ namespace Content.Client.GameObjects.EntitySystems
private bool OnUseMouseDown(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
var dragger = args.Session?.AttachedEntity;
if (args.Session?.AttachedEntity == null)
{
return false;
}
var dragger = args.Session.AttachedEntity;
// cancel any current dragging if there is one (shouldn't be because they would've had to have lifted
// the mouse, canceling the drag, but just being cautious)
_dragDropHelper.EndDrag();
// possibly initiating a drag
// check if the clicked entity is draggable
if (EntityManager.TryGetEntity(args.EntityUid, out var entity))
if (!EntityManager.TryGetEntity(args.EntityUid, out var entity))
{
// check if the entity is reachable
if (!_interactionSystem.InRangeUnobstructed(dragger, entity))
{
return false;
}
var canDrag = false;
foreach (var draggable in entity.GetAllComponents<IDraggable>())
{
var dragEventArgs = new StartDragDropEventArgs(dragger, entity);
if (draggable.CanStartDrag(dragEventArgs))
{
_draggables.Add(draggable);
canDrag = true;
}
}
if (canDrag)
{
// wait to initiate a drag
_dragDropHelper.MouseDown(entity);
_dragger = dragger;
_mouseDownTime = 0;
// don't want anything else to process the click,
// but we will save the event so we can "re-play" it if this drag does
// not turn into an actual drag so the click can be handled normally
_savedMouseDown = args;
}
return canDrag;
return false;
}
return false;
// check if the entity is reachable
if (!_interactionSystem.InRangeUnobstructed(dragger, entity))
{
return false;
}
var canDrag = false;
foreach (var draggable in entity.GetAllComponents<IDraggable>())
{
var dragEventArgs = new StartDragDropEventArgs(dragger, entity);
if (!draggable.CanStartDrag(dragEventArgs))
{
continue;
}
_draggables.Add(draggable);
canDrag = true;
}
if (!canDrag)
{
return false;
}
// wait to initiate a drag
_dragDropHelper.MouseDown(entity);
_dragger = dragger;
_mouseDownTime = 0;
// don't want anything else to process the click,
// but we will save the event so we can "re-play" it if this drag does
// not turn into an actual drag so the click can be handled normally
_savedMouseDown = args;
return true;
}
private bool OnBeginDrag()
@@ -279,7 +291,7 @@ namespace Content.Client.GameObjects.EntitySystems
return false;
}
// now when ending the drag, we will not replay the click because
// now when ending the drag, we will not replay the click because
// by this time we've determined the input was actually a drag attempt
var range = (args.Coordinates.ToMapPos(EntityManager) - _dragger.Transform.MapPosition.Position).Length + 0.01f;
// tell the server we are dropping if we are over a valid drop target in range.
@@ -384,7 +396,7 @@ namespace Content.Client.GameObjects.EntitySystems
var valid = (bool?) null;
// check if it's able to be dropped on by current dragged entity
var dropArgs = new DragDropEventArgs(_dragger, pvsEntity.Transform.Coordinates, _dragDropHelper.Dragged, pvsEntity);
var dropArgs = new DragDropEventArgs(_dragger!, pvsEntity.Transform.Coordinates, _dragDropHelper.Dragged, pvsEntity);
foreach (var comp in pvsEntity.GetAllComponents<IDragDropOn>())
{