Added nullable to most Content.Shared files (#3238)

* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
Visne
2021-02-27 04:12:09 +01:00
committed by GitHub
parent 2f45e5e044
commit 9b94d5c195
377 changed files with 1048 additions and 646 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Chemistry;
#nullable enable
using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Networks

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Part

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Part

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Part

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Part

View File

@@ -1,4 +1,6 @@
namespace Content.Shared.GameObjects.Components.Body.Part
#nullable enable
namespace Content.Shared.GameObjects.Components.Body.Part
{
/// <summary>
/// Defines a component as being capable of containing parts.

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
namespace Content.Shared.GameObjects.Components.Body.Part
{

View File

@@ -1,4 +1,5 @@
using Robust.Shared.GameObjects;
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Part.Property

View File

@@ -1,4 +1,5 @@
using Robust.Shared.GameObjects;
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Part.Property

View File

@@ -1,4 +1,5 @@
using Robust.Shared.GameObjects;
#nullable enable
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Part.Property
{

View File

@@ -1,4 +1,5 @@
using Robust.Shared.GameObjects;
#nullable enable
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Part.Property
{

View File

@@ -1,4 +1,5 @@
using Robust.Shared.GameObjects;
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Part.Property

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.Prototypes;
@@ -15,9 +16,9 @@ namespace Content.Shared.GameObjects.Components.Body.Preset
[Serializable, NetSerializable]
public class BodyPresetPrototype : IPrototype
{
private string _id;
private string _name;
private Dictionary<string, string> _partIDs;
private string _id = string.Empty;
private string _name = string.Empty;
private Dictionary<string, string> _partIDs = new();
[ViewVariables] public string ID => _id;

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Surgery

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Surgery

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Body.Part;
@@ -16,13 +17,13 @@ namespace Content.Shared.GameObjects.Components.Body.Template
[Serializable, NetSerializable]
public class BodyTemplatePrototype : IPrototype
{
private string _id;
private string _name;
private string _centerSlot;
private Dictionary<string, BodyPartType> _slots;
private Dictionary<string, List<string>> _connections;
private Dictionary<string, string> _layers;
private Dictionary<string, string> _mechanismLayers;
private string _id = string.Empty;
private string _name = string.Empty;
private string _centerSlot = string.Empty;
private Dictionary<string, BodyPartType> _slots = new();
private Dictionary<string, List<string>> _connections = new();
private Dictionary<string, string> _layers = new();
private Dictionary<string, string> _mechanismLayers = new();
[ViewVariables] public string ID => _id;