Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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@@ -1,4 +1,5 @@
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using Robust.Shared.GameObjects;
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#nullable enable
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Verbs
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{
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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@@ -1,4 +1,6 @@
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namespace Content.Shared.GameObjects.Verbs
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#nullable enable
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namespace Content.Shared.GameObjects.Verbs
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{
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public abstract class VerbBase
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{
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@@ -1,3 +1,5 @@
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#nullable enable
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namespace Content.Shared.GameObjects.Verbs
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{
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/// <summary>
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@@ -1,3 +1,4 @@
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#nullable enable
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using Robust.Shared.Utility;
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namespace Content.Shared.GameObjects.Verbs
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@@ -7,18 +8,25 @@ namespace Content.Shared.GameObjects.Verbs
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/// </summary>
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public readonly struct VerbCategoryData
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{
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public VerbCategoryData(string name, SpriteSpecifier icon)
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public VerbCategoryData(string name, SpriteSpecifier? icon)
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{
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Name = name;
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Icon = icon;
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}
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public string Name { get; }
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public SpriteSpecifier Icon { get; }
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public SpriteSpecifier? Icon { get; }
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public static implicit operator VerbCategoryData((string name, string icon) tuple)
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public static implicit operator VerbCategoryData((string name, string? icon) tuple)
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{
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return new(tuple.name, tuple.icon == null ? null : new SpriteSpecifier.Texture(new ResourcePath(tuple.icon)));
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var (name, icon) = tuple;
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if (icon == null)
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{
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return new VerbCategoryData(name, null);
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}
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return new VerbCategoryData(name, new SpriteSpecifier.Texture(new ResourcePath(icon)));
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}
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}
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}
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@@ -1,3 +1,4 @@
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#nullable enable
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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@@ -16,12 +17,12 @@ namespace Content.Shared.GameObjects.Verbs
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/// <summary>
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/// The text that the user sees on the verb button.
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/// </summary>
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public string Text { get; set; }
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public string Text { get; set; } = string.Empty;
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/// <summary>
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/// Sprite of the icon that the user sees on the verb button.
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/// </summary>
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public SpriteSpecifier Icon { get; set; }
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public SpriteSpecifier Icon { get; set; } = SpriteSpecifier.Invalid;
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/// <summary>
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/// Name of the category this button is under.
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@@ -31,7 +32,7 @@ namespace Content.Shared.GameObjects.Verbs
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/// <summary>
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/// Sprite of the icon that the user sees on the verb button.
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/// </summary>
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public SpriteSpecifier CategoryIcon { get; set; }
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public SpriteSpecifier? CategoryIcon { get; set; } = SpriteSpecifier.Invalid;
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/// <summary>
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/// Whether this verb is visible, disabled (greyed out) or hidden.
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Robust.Shared.Containers;
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@@ -1,3 +1,5 @@
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#nullable enable
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namespace Content.Shared.GameObjects.Verbs
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{
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/// <summary>
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