Added nullable to most Content.Shared files (#3238)

* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
Visne
2021-02-27 04:12:09 +01:00
committed by GitHub
parent 2f45e5e044
commit 9b94d5c195
377 changed files with 1048 additions and 646 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
#nullable enable
using System.Collections.Generic;
using Content.Shared.Prototypes.Kitchen;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
@@ -9,7 +10,7 @@ namespace Content.Shared.Kitchen
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public List<FoodRecipePrototype> Recipes { get; private set; }
public List<FoodRecipePrototype> Recipes { get; private set; } = new();
public void Initialize()
{
@@ -41,7 +42,7 @@ namespace Content.Shared.Kitchen
private class RecipeComparer : Comparer<FoodRecipePrototype>
{
public override int Compare(FoodRecipePrototype x, FoodRecipePrototype y)
public override int Compare(FoodRecipePrototype? x, FoodRecipePrototype? y)
{
if (x == null || y == null)
{

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@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;

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@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
@@ -110,8 +111,8 @@ namespace Content.Shared.Kitchen
public bool CanJuice;
public bool CanGrind;
public EntityUid[] ChamberContents;
public Solution.ReagentQuantity[] ReagentQuantities;
public ReagentGrinderInterfaceState(bool isBusy, bool hasBeaker, bool powered, bool canJuice, bool canGrind, EntityUid[] chamberContents, Solution.ReagentQuantity[] heldBeakerContents)
public Solution.ReagentQuantity[]? ReagentQuantities;
public ReagentGrinderInterfaceState(bool isBusy, bool hasBeaker, bool powered, bool canJuice, bool canGrind, EntityUid[] chamberContents, Solution.ReagentQuantity[]? heldBeakerContents)
{
IsBusy = isBusy;
HasBeakerIn = hasBeaker;