Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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#nullable enable
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using System.Collections.Generic;
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using Content.Shared.Prototypes.Kitchen;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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@@ -9,7 +10,7 @@ namespace Content.Shared.Kitchen
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public List<FoodRecipePrototype> Recipes { get; private set; }
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public List<FoodRecipePrototype> Recipes { get; private set; } = new();
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public void Initialize()
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{
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@@ -41,7 +42,7 @@ namespace Content.Shared.Kitchen
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private class RecipeComparer : Comparer<FoodRecipePrototype>
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{
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public override int Compare(FoodRecipePrototype x, FoodRecipePrototype y)
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public override int Compare(FoodRecipePrototype? x, FoodRecipePrototype? y)
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{
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if (x == null || y == null)
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{
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -110,8 +111,8 @@ namespace Content.Shared.Kitchen
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public bool CanJuice;
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public bool CanGrind;
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public EntityUid[] ChamberContents;
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public Solution.ReagentQuantity[] ReagentQuantities;
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public ReagentGrinderInterfaceState(bool isBusy, bool hasBeaker, bool powered, bool canJuice, bool canGrind, EntityUid[] chamberContents, Solution.ReagentQuantity[] heldBeakerContents)
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public Solution.ReagentQuantity[]? ReagentQuantities;
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public ReagentGrinderInterfaceState(bool isBusy, bool hasBeaker, bool powered, bool canJuice, bool canGrind, EntityUid[] chamberContents, Solution.ReagentQuantity[]? heldBeakerContents)
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{
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IsBusy = isBusy;
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HasBeakerIn = hasBeaker;
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