Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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@@ -14,17 +15,17 @@ namespace Content.Shared.Maps
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{
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string IPrototype.ID => Name;
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public string Name { get; private set; }
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public string Name { get; private set; } = string.Empty;
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public ushort TileId { get; private set; }
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public string DisplayName { get; private set; }
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public string SpriteName { get; private set; }
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public string DisplayName { get; private set; } = string.Empty;
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public string SpriteName { get; private set; } = string.Empty;
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public bool IsSubFloor { get; private set; }
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public List<string> BaseTurfs { get; private set; }
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public List<string> BaseTurfs { get; private set; } = new();
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public bool CanCrowbar { get; private set; }
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public string FootstepSounds { get; private set; }
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public string FootstepSounds { get; private set; } = string.Empty;
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public float Friction { get; set; }
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public float ThermalConductivity { get; set; }
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public string ItemDropPrototypeName { get; private set; }
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public string ItemDropPrototypeName { get; private set; } = string.Empty;
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public bool IsSpace { get; private set; }
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public void AssignTileId(ushort id)
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@@ -43,7 +44,7 @@ namespace Content.Shared.Maps
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IsSubFloor = node.AsBool();
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}
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if (mapping.TryGetNode("base_turfs", out YamlSequenceNode baseTurfNode))
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if (mapping.TryGetNode("base_turfs", out YamlSequenceNode? baseTurfNode))
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BaseTurfs = baseTurfNode.Select(i => i.ToString()).ToList();
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else
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BaseTurfs = new List<string>();
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