Added nullable to most Content.Shared files (#3238)

* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
Visne
2021-02-27 04:12:09 +01:00
committed by GitHub
parent 2f45e5e044
commit 9b94d5c195
377 changed files with 1048 additions and 646 deletions

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@@ -1,3 +1,4 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;

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@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.Serialization;

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@@ -1,3 +1,4 @@
#nullable enable
namespace Content.Shared.Preferences
{
/// <summary>

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@@ -1,3 +1,4 @@
#nullable enable
namespace Content.Shared.Preferences
{
/// <summary>

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@@ -1,3 +1,4 @@
#nullable enable
using System;
using Robust.Shared.Serialization;

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@@ -1,3 +1,4 @@
#nullable enable
using System;
using System.Linq;
using Content.Shared.Preferences.Appearance;

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@@ -1,3 +1,5 @@
#nullable enable
namespace Content.Shared.Preferences
{
public interface ICharacterAppearance

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@@ -1,3 +1,5 @@
#nullable enable
namespace Content.Shared.Preferences
{
public interface ICharacterProfile

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@@ -1,3 +1,5 @@
#nullable enable
namespace Content.Shared.Preferences
{
public enum JobPriority

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@@ -1,3 +1,4 @@
#nullable enable
using System;
using System.Collections.Generic;
using Robust.Shared.Maths;
@@ -45,12 +46,6 @@ namespace Content.Shared.Preferences
public Color AdminOOCColor { get; set; }
public int FirstEmptySlot()
{
var firstEmpty = IndexOfCharacter(null);
return firstEmpty == -1 ? _characters.Count : firstEmpty;
}
public int IndexOfCharacter(ICharacterProfile profile)
{
return _characters.FirstOrNull(p => p.Value == profile)?.Key ?? -1;

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@@ -1,3 +1,5 @@
#nullable enable
namespace Content.Shared.Preferences
{
/// <summary>