Add description tooltips to traits, jobs and antagonists (#11661)

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
This commit is contained in:
rolfero
2022-10-26 13:52:21 +02:00
committed by GitHub
parent b6bc0d37c2
commit 9bbe0fec06
6 changed files with 55 additions and 1 deletions

View File

@@ -10,6 +10,7 @@ namespace Content.Shared.Roles
{
private string _name = string.Empty;
private string _objective = string.Empty;
private string? _description = string.Empty;
[ViewVariables]
[IdDataFieldAttribute]
@@ -25,6 +26,16 @@ namespace Content.Shared.Roles
private set => _name = Loc.GetString(value);
}
/// <summary>
/// The description of this antag shown in a tooltip.
/// </summary>
[DataField("description")]
public string? Description
{
get => _description;
private set => _description = value is null ? null : Loc.GetString(value);
}
/// <summary>
/// The antag's objective, displayed at round-start to the player.
/// </summary>

View File

@@ -31,6 +31,15 @@ namespace Content.Shared.Roles
[ViewVariables(VVAccess.ReadOnly)]
public string LocalizedName => Loc.GetString(Name);
/// <summary>
/// The name of this job as displayed to players.
/// </summary>
[DataField("description")]
public string? Description { get; }
[ViewVariables(VVAccess.ReadOnly)]
public string? LocalizedDescription => Description is null ? null : Loc.GetString(Description);
[DataField("requirements")]
public HashSet<JobRequirement>? Requirements;