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using System.Numerics;
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using Content.Shared.Weapons.Melee.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Anomaly.Components;
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/// <summary>
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/// This is used for an entity with <see cref="MeleeThrowOnHitComponent"/> that is governed by an anomaly core inside of it.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedAnomalyCoreSystem))]
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public sealed partial class CorePoweredThrowerComponent : Component
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{
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/// <summary>
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/// The ID of the item slot containing the core.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string CoreSlotId = "core_slot";
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/// <summary>
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/// A range for how much the stability variable on the anomaly will increase with each throw.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public Vector2 StabilityPerThrow = new(0.1f, 0.2f);
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}
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