diff --git a/Content.Server/Inventory/Components/InventoryComponent.cs b/Content.Server/Inventory/Components/InventoryComponent.cs index f22bbf40cc..66746b0dec 100644 --- a/Content.Server/Inventory/Components/InventoryComponent.cs +++ b/Content.Server/Inventory/Components/InventoryComponent.cs @@ -266,7 +266,7 @@ namespace Content.Server.Inventory.Components // TODO: Make clothing component not inherit ItemComponent, for fuck's sake. // TODO: Make clothing component not required for playing a sound on equip... Move it to its own component. - if (item is ClothingComponent { EquipSound: {} equipSound }) + if (mobCheck && item is ClothingComponent { EquipSound: {} equipSound }) { SoundSystem.Play(Filter.Pvs(Owner), equipSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f)); }