From 9bde39c533934dedfa44a4b120d499df163e2178 Mon Sep 17 00:00:00 2001 From: Vera Aguilera Puerto Date: Tue, 21 Sep 2021 17:28:01 +0200 Subject: [PATCH] Clothing sound equip only happens on intentional equips. --- Content.Server/Inventory/Components/InventoryComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Inventory/Components/InventoryComponent.cs b/Content.Server/Inventory/Components/InventoryComponent.cs index f22bbf40cc..66746b0dec 100644 --- a/Content.Server/Inventory/Components/InventoryComponent.cs +++ b/Content.Server/Inventory/Components/InventoryComponent.cs @@ -266,7 +266,7 @@ namespace Content.Server.Inventory.Components // TODO: Make clothing component not inherit ItemComponent, for fuck's sake. // TODO: Make clothing component not required for playing a sound on equip... Move it to its own component. - if (item is ClothingComponent { EquipSound: {} equipSound }) + if (mobCheck && item is ClothingComponent { EquipSound: {} equipSound }) { SoundSystem.Play(Filter.Pvs(Owner), equipSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f)); }