Implement female uniform masking.

This commit is contained in:
Pieter-Jan Briers
2020-01-21 18:11:15 +01:00
parent 5481959018
commit 9beb7e48d4
14 changed files with 104 additions and 4 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Items;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Clothing
@@ -12,6 +13,7 @@ namespace Content.Client.GameObjects.Components.Clothing
[ComponentReference(typeof(ItemComponent))]
public class ClothingComponent : ItemComponent
{
private FemaleClothingMask _femaleMask;
public override string Name => "Clothing";
public override uint? NetID => ContentNetIDs.CLOTHING;
public override Type StateType => typeof(ClothingComponentState);
@@ -19,6 +21,20 @@ namespace Content.Client.GameObjects.Components.Clothing
[ViewVariables(VVAccess.ReadWrite)]
public string ClothingEquippedPrefix { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public FemaleClothingMask FemaleMask
{
get => _femaleMask;
set => _femaleMask = value;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _femaleMask, "femaleMask", FemaleClothingMask.UniformFull);
}
public (RSI rsi, RSI.StateId stateId)? GetEquippedStateInfo(EquipmentSlotDefines.SlotFlags slot)
{
if (RsiPath == null)
@@ -47,4 +63,11 @@ namespace Content.Client.GameObjects.Components.Clothing
EquippedPrefix = clothingComponentState.EquippedPrefix;
}
}
public enum FemaleClothingMask
{
NoMask = 0,
UniformFull,
UniformTop
}
}