Implement female uniform masking.
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@@ -47,6 +47,8 @@ namespace Content.Client.GameObjects.Components.Mobs
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sprite.LayerSetState(HumanoidVisualLayers.Chest, Sex == Sex.Male ? "human_chest_m" : "human_chest_f");
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sprite.LayerSetState(HumanoidVisualLayers.Head, Sex == Sex.Male ? "human_head_m" : "human_head_f");
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sprite.LayerSetVisible(HumanoidVisualLayers.StencilMask, Sex == Sex.Female);
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var hairStyle = Appearance.HairStyleName;
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if (string.IsNullOrWhiteSpace(hairStyle) || !HairStyles.HairStylesMap.ContainsKey(hairStyle))
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hairStyle = HairStyles.DefaultHairStyle;
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