Implement unarmed combat
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[RegisterComponent]
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public class UnarmedCombatComponent : MeleeWeaponComponent
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{
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public override string Name => "UnarmedCombat";
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}
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}
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