Makes accept cloning message use Eui (#2910)

This commit is contained in:
Vera Aguilera Puerto
2021-01-03 17:20:17 +01:00
committed by GitHub
parent c04a0270e1
commit 9c2aaef73a
11 changed files with 129 additions and 154 deletions

View File

@@ -38,7 +38,6 @@ namespace Content.Server.GameObjects.Components.Medical
public class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate, IDragDropOn, IDestroyAct
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = null!;
private static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
private TimeSpan _lastInternalOpenAttempt;
@@ -280,16 +279,11 @@ namespace Content.Server.GameObjects.Components.Medical
{
//TODO: Show a 'ERROR: Body is completely devoid of soul' if no Mind owns the entity.
var cloningSystem = EntitySystem.Get<CloningSystem>();
cloningSystem.AddToDnaScans(_playerManager
.GetPlayersBy(playerSession =>
{
var mindOwnedMob = playerSession.ContentData()?.Mind?.OwnedEntity;
return mindOwnedMob != null && mindOwnedMob ==
_bodyContainer.ContainedEntity;
}).Single()
.ContentData()
?.Mind);
if (!_bodyContainer.ContainedEntity.TryGetComponent(out MindComponent? mind) || !mind.HasMind)
break;
cloningSystem.AddToDnaScans(mind.Mind);
}
break;