Makes accept cloning message use Eui (#2910)
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@@ -0,0 +1,38 @@
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#nullable enable
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using Content.Server.Eui;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Players;
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using Content.Shared.Eui;
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using Content.Shared.GameObjects.Components.Observer;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Log;
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namespace Content.Server.GameObjects.Components.Observer
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{
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public class AcceptCloningEui : BaseEui
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{
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private readonly IEntity _newMob;
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public AcceptCloningEui(IEntity newMob)
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{
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_newMob = newMob;
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}
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public override void HandleMessage(EuiMessageBase msg)
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{
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base.HandleMessage(msg);
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if (msg is not AcceptCloningChoiceMessage choice
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|| choice.Button == AcceptCloningUiButton.Deny
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|| _newMob.Deleted)
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{
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Close();
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return;
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}
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Player.ContentData()?.Mind?.TransferTo(_newMob);
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Close();
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}
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}
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}
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