Всякие твики (#467)
* tomato juice no longer slippery * flashbang rework * add starting gear support for flashbang rework * flash size and charges tweak * night and thermal vision tweaks * night vision is turned off by default * some size tweaks * cleanup * sunglasses and hardsuits tweak
@@ -153,7 +153,7 @@ namespace Content.Server.Explosion.EntitySystems
|
|||||||
private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
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private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
|
||||||
{
|
{
|
||||||
// TODO Make flash durations sane ffs.
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// TODO Make flash durations sane ffs.
|
||||||
_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f, probability: component.Probability);
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_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f, probability: component.Probability, forceStun: component.ForceStun); // WD edit
|
||||||
args.Handled = true;
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args.Handled = true;
|
||||||
}
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}
|
||||||
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||||||
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|||||||
@@ -4,6 +4,7 @@ using Content.Shared.Flash.Components;
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|||||||
using Content.Server.Light.EntitySystems;
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using Content.Server.Light.EntitySystems;
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||||||
using Content.Server.Popups;
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using Content.Server.Popups;
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||||||
using Content.Server.Stunnable;
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using Content.Server.Stunnable;
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||||||
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using Content.Shared._White.BuffedFlashGrenade;
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||||||
using Content.Shared.Charges.Components;
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using Content.Shared.Charges.Components;
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||||||
using Content.Shared.Charges.Systems;
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using Content.Shared.Charges.Systems;
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||||||
using Content.Shared.Eye.Blinding.Components;
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using Content.Shared.Eye.Blinding.Components;
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||||||
@@ -38,6 +39,7 @@ namespace Content.Server.Flash
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|||||||
[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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||||||
[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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||||||
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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||||||
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[Dependency] private readonly FlashSoundSuppressionSystem _flashSoundSuppressionSystem = default!;
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||||||
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||||||
public override void Initialize()
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public override void Initialize()
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||||||
{
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{
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||||||
@@ -152,7 +154,8 @@ namespace Content.Server.Flash
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|||||||
}
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}
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||||||
}
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}
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||||||
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||||||
public void FlashArea(Entity<FlashComponent?> source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, float probability = 1f, SoundSpecifier? sound = null)
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// WD edit
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||||||
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public void FlashArea(Entity<FlashComponent?> source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, float probability = 1f, SoundSpecifier? sound = null, bool forceStun = false)
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||||||
{
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{
|
||||||
var transform = Transform(source);
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var transform = Transform(source);
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||||||
var mapPosition = _transform.GetMapCoordinates(transform);
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var mapPosition = _transform.GetMapCoordinates(transform);
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||||||
@@ -175,6 +178,9 @@ namespace Content.Server.Flash
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||||||
// They shouldn't have flash removed in between right?
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// They shouldn't have flash removed in between right?
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||||||
Flash(entity, user, source, duration, slowTo, displayPopup);
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Flash(entity, user, source, duration, slowTo, displayPopup);
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||||||
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||||||
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if (forceStun) // WD
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||||||
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_flashSoundSuppressionSystem.Stun(entity, duration);
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||||||
}
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}
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||||||
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||||||
_audio.PlayPvs(sound, source, AudioParams.Default.WithVolume(1f).WithMaxDistance(3f));
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_audio.PlayPvs(sound, source, AudioParams.Default.WithVolume(1f).WithMaxDistance(3f));
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||||||
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@@ -10,4 +10,5 @@ public sealed partial class FlashOnTriggerComponent : Component
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|||||||
[DataField] public float Range = 1.0f;
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[DataField] public float Range = 1.0f;
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||||||
[DataField] public float Duration = 8.0f;
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[DataField] public float Duration = 8.0f;
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||||||
[DataField] public float Probability = 1.0f;
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[DataField] public float Probability = 1.0f;
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||||||
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[DataField] public bool ForceStun; // WD
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||||||
}
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}
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||||||
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|||||||
@@ -48,7 +48,11 @@ public abstract class SharedNightVisionSystem : EntitySystem
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return;
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return;
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||||||
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||||||
component.IsActive = !component.IsActive;
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component.IsActive = !component.IsActive;
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||||||
_audio.PlayPredicted(component.ToggleSound, uid, uid);
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||||||
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if (component.IsActive && component.ActivateSound != null)
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||||||
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_audio.PlayPredicted(component.ActivateSound, uid, uid);
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else if (component.DeactivateSound != null)
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||||||
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_audio.PlayPredicted(component.DeactivateSound, uid, uid);
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||||||
args.Handled = true;
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args.Handled = true;
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||||||
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||||||
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|||||||
@@ -48,7 +48,11 @@ public abstract class SharedThermalVisionSystem : EntitySystem
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return;
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return;
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||||||
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||||||
component.IsActive = !component.IsActive;
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component.IsActive = !component.IsActive;
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||||||
_audio.PlayPredicted(component.ToggleSound, uid, uid);
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if (component.IsActive && component.ActivateSound != null)
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||||||
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_audio.PlayPredicted(component.ActivateSound, uid, uid);
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else if (component.DeactivateSound != null)
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||||||
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_audio.PlayPredicted(component.DeactivateSound, uid, uid);
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||||||
args.Handled = true;
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args.Handled = true;
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||||||
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@@ -0,0 +1,9 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared._White.BuffedFlashGrenade;
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[RegisterComponent, NetworkedComponent]
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||||||
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public sealed partial class FlashSoundSuppressionComponent : Component
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||||||
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{
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||||||
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}
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@@ -0,0 +1,17 @@
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using Content.Shared.Inventory.Events;
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||||||
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using Content.Shared.Stunnable;
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namespace Content.Shared._White.BuffedFlashGrenade;
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public sealed class FlashSoundSuppressionSystem : EntitySystem
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{
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||||||
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[Dependency] private readonly SharedStunSystem _stunSystem = default!;
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||||||
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public void Stun(EntityUid target, float duration)
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{
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||||||
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if (HasComp<FlashSoundSuppressionComponent>(target))
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return;
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_stunSystem.TryParalyze(target, TimeSpan.FromSeconds(duration / 1000f), true);
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}
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}
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@@ -28,9 +28,11 @@ public sealed class ClothingGrantingSystem : EntitySystem
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if (_timing.ApplyingState)
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if (_timing.ApplyingState)
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return;
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return;
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if (!TryComp<ClothingComponent>(uid, out var clothing)) return;
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if (!TryComp<ClothingComponent>(uid, out var clothing))
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return;
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||||||
if (!clothing.Slots.HasFlag(args.SlotFlags)) return;
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if (!clothing.Slots.HasFlag(args.SlotFlags))
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return;
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if (component.Components.Count > 8)
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if (component.Components.Count > 8)
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||||||
{
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{
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||||||
@@ -53,7 +55,7 @@ public sealed class ClothingGrantingSystem : EntitySystem
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}
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}
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||||||
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||||||
component.IsActive = true;
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component.IsActive = true;
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||||||
Dirty(component);
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Dirty(uid, component);
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||||||
}
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}
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||||||
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||||||
private void OnCompUnequip(EntityUid uid, ClothingGrantComponentComponent component, GotUnequippedEvent args)
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private void OnCompUnequip(EntityUid uid, ClothingGrantComponentComponent component, GotUnequippedEvent args)
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@@ -68,7 +70,7 @@ public sealed class ClothingGrantingSystem : EntitySystem
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}
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}
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||||||
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||||||
component.IsActive = false;
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component.IsActive = false;
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||||||
Dirty(component);
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Dirty(uid, component);
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||||||
}
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}
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||||||
private void OnTagEquip(EntityUid uid, ClothingGrantTagComponent component, GotEquippedEvent args)
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private void OnTagEquip(EntityUid uid, ClothingGrantTagComponent component, GotEquippedEvent args)
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@@ -81,7 +83,7 @@ public sealed class ClothingGrantingSystem : EntitySystem
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_tagSystem.AddTag(args.Equipee, component.Tag);
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_tagSystem.AddTag(args.Equipee, component.Tag);
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||||||
component.IsActive = true;
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component.IsActive = true;
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||||||
Dirty(component);
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Dirty(uid, component);
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||||||
}
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}
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private void OnTagUnequip(EntityUid uid, ClothingGrantTagComponent component, GotUnequippedEvent args)
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private void OnTagUnequip(EntityUid uid, ClothingGrantTagComponent component, GotUnequippedEvent args)
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@@ -91,6 +93,6 @@ public sealed class ClothingGrantingSystem : EntitySystem
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_tagSystem.RemoveTag(args.Equipee, component.Tag);
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_tagSystem.RemoveTag(args.Equipee, component.Tag);
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||||||
component.IsActive = false;
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component.IsActive = false;
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||||||
Dirty(component);
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Dirty(uid, component);
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||||||
}
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}
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||||||
}
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}
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||||||
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@@ -12,10 +12,13 @@ public sealed partial class NightVisionComponent : BaseNvOverlayComponent
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|||||||
public override Color Color { get; set; } = Color.FromHex("#98FB98");
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public override Color Color { get; set; } = Color.FromHex("#98FB98");
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||||||
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||||||
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
||||||
public bool IsActive = true;
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public bool IsActive;
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||||||
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||||||
[DataField]
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[DataField]
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||||||
public SoundSpecifier? ToggleSound = new SoundPathSpecifier("/Audio/Items/flashlight_pda.ogg");
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public SoundSpecifier? ActivateSound = new SoundPathSpecifier("/Audio/White/Items/Goggles/activate.ogg");
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||||||
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||||||
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[DataField]
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||||||
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public SoundSpecifier? DeactivateSound = new SoundPathSpecifier("/Audio/White/Items/Goggles/deactivate.ogg");
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||||||
[DataField]
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[DataField]
|
||||||
public EntProtoId? ToggleAction = "ToggleNightVision";
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public EntProtoId? ToggleAction = "ToggleNightVision";
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||||||
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|||||||
@@ -15,7 +15,10 @@ public sealed partial class ThermalVisionComponent : BaseNvOverlayComponent
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|||||||
public bool IsActive = true;
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public bool IsActive = true;
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||||||
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||||||
[DataField]
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[DataField]
|
||||||
public SoundSpecifier? ToggleSound = new SoundPathSpecifier("/Audio/Items/flashlight_pda.ogg");
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public SoundSpecifier? ActivateSound = new SoundPathSpecifier("/Audio/White/Items/Goggles/activate.ogg");
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||||||
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||||||
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[DataField]
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||||||
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public SoundSpecifier? DeactivateSound = new SoundPathSpecifier("/Audio/White/Items/Goggles/deactivate.ogg");
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||||||
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||||||
[DataField]
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[DataField]
|
||||||
public EntProtoId? ToggleAction = "ToggleThermalVision";
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public EntProtoId? ToggleAction = "ToggleThermalVision";
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||||||
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|||||||
BIN
Resources/Audio/White/Items/Goggles/activate.ogg
Normal file
BIN
Resources/Audio/White/Items/Goggles/deactivate.ogg
Normal file
@@ -13,6 +13,9 @@ ent-ClothingHeadsetAltMedical = полноразмерная медицинск
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|||||||
ent-ClothingHeadsetAltSecurity = полноразмерная охранная гарнитура
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ent-ClothingHeadsetAltSecurity = полноразмерная охранная гарнитура
|
||||||
.desc = { ent-ClothingHeadsetAlt.desc }
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.desc = { ent-ClothingHeadsetAlt.desc }
|
||||||
.suffix = { "" }
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.suffix = { "" }
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||||||
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ent-ClothingHeadsetAltSecurityCommand = { ent-ClothingHeadsetAltSecurity }
|
||||||
|
.desc = { ent-ClothingHeadsetAlt.desc }
|
||||||
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.suffix = { "" }
|
||||||
ent-ClothingHeadsetAltEngineering = полноразмерная инженерная гарнитура
|
ent-ClothingHeadsetAltEngineering = полноразмерная инженерная гарнитура
|
||||||
.desc = { ent-ClothingHeadsetAlt.desc }
|
.desc = { ent-ClothingHeadsetAlt.desc }
|
||||||
.suffix = { "" }
|
.suffix = { "" }
|
||||||
|
|||||||
@@ -93,7 +93,7 @@
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|||||||
- id: ClothingHandsGlovesCombat
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- id: ClothingHandsGlovesCombat
|
||||||
- id: ClothingShoesBootsJack
|
- id: ClothingShoesBootsJack
|
||||||
- id: ClothingEyesGlassesSecurity
|
- id: ClothingEyesGlassesSecurity
|
||||||
- id: ClothingHeadsetAltSecurity
|
- id: ClothingHeadsetAltSecurityCommand
|
||||||
- id: ClothingMaskGasSwat
|
- id: ClothingMaskGasSwat
|
||||||
- id: ClothingOuterCoatHoSTrench
|
- id: ClothingOuterCoatHoSTrench
|
||||||
|
|
||||||
|
|||||||
@@ -324,5 +324,5 @@
|
|||||||
- id: ClothingUniformJumpskirtInspector
|
- id: ClothingUniformJumpskirtInspector
|
||||||
- id: ClothingUniformJumpskirtInspectorFormal
|
- id: ClothingUniformJumpskirtInspectorFormal
|
||||||
- id: ClothingHandsGlovesInspector
|
- id: ClothingHandsGlovesInspector
|
||||||
- id: ClothingHeadsetAltSecurity
|
- id: ClothingHeadsetAltSecurityCommand
|
||||||
- id: RubberStampInspector
|
- id: RubberStampInspector
|
||||||
|
|||||||
@@ -9,6 +9,9 @@
|
|||||||
state: icon_alt
|
state: icon_alt
|
||||||
- type: Clothing
|
- type: Clothing
|
||||||
equippedPrefix: alt
|
equippedPrefix: alt
|
||||||
|
- type: ClothingGrantComponent # WD
|
||||||
|
component:
|
||||||
|
- type: FlashSoundSuppression
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingHeadsetAlt
|
parent: ClothingHeadsetAlt
|
||||||
@@ -108,13 +111,28 @@
|
|||||||
containers:
|
containers:
|
||||||
key_slots:
|
key_slots:
|
||||||
- EncryptionKeySecurity
|
- EncryptionKeySecurity
|
||||||
- EncryptionKeyCommand
|
|
||||||
- EncryptionKeyCommon
|
- EncryptionKeyCommon
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Clothing/Ears/Headsets/security.rsi
|
sprite: Clothing/Ears/Headsets/security.rsi
|
||||||
- type: Clothing
|
- type: Clothing
|
||||||
sprite: Clothing/Ears/Headsets/security.rsi
|
sprite: Clothing/Ears/Headsets/security.rsi
|
||||||
|
|
||||||
|
- type: entity # WD
|
||||||
|
parent: ClothingHeadsetAlt
|
||||||
|
id: ClothingHeadsetAltSecurityCommand
|
||||||
|
name: head of security's over-ear headset
|
||||||
|
components:
|
||||||
|
- type: ContainerFill
|
||||||
|
containers:
|
||||||
|
key_slots:
|
||||||
|
- EncryptionKeySecurity
|
||||||
|
- EncryptionKeyCommand
|
||||||
|
- EncryptionKeyCommon
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Clothing/Ears/Headsets/command.rsi
|
||||||
|
- type: Clothing
|
||||||
|
sprite: Clothing/Ears/Headsets/command.rsi
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingHeadsetAlt
|
parent: ClothingHeadsetAlt
|
||||||
id: ClothingHeadsetAltScience
|
id: ClothingHeadsetAltScience
|
||||||
|
|||||||
@@ -148,7 +148,6 @@
|
|||||||
components:
|
components:
|
||||||
- type: FlashImmunity
|
- type: FlashImmunity
|
||||||
- type: EyeProtection
|
- type: EyeProtection
|
||||||
protectionTime: 5
|
|
||||||
- type: Tag
|
- type: Tag
|
||||||
tags:
|
tags:
|
||||||
- Sunglasses
|
- Sunglasses
|
||||||
@@ -167,7 +166,6 @@
|
|||||||
sprite: Clothing/Eyes/Glasses/secglasses.rsi
|
sprite: Clothing/Eyes/Glasses/secglasses.rsi
|
||||||
- type: FlashImmunity
|
- type: FlashImmunity
|
||||||
- type: EyeProtection
|
- type: EyeProtection
|
||||||
protectionTime: 5
|
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: GlassesSecHUD
|
graph: GlassesSecHUD
|
||||||
node: glassesSec
|
node: glassesSec
|
||||||
@@ -232,9 +230,9 @@
|
|||||||
description: Thermals in the shape of glasses.
|
description: Thermals in the shape of glasses.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Clothing/Eyes/Glasses/thermal.rsi
|
sprite: White/Clothing/Eyes/Glasses/thermal.rsi
|
||||||
- type: Clothing
|
- type: Clothing
|
||||||
sprite: Clothing/Eyes/Glasses/thermal.rsi
|
sprite: White/Clothing/Eyes/Glasses/thermal.rsi
|
||||||
- type: ClothingGrantComponent
|
- type: ClothingGrantComponent
|
||||||
component:
|
component:
|
||||||
- type: ThermalVision
|
- type: ThermalVision
|
||||||
|
|||||||
@@ -61,6 +61,7 @@
|
|||||||
- type: TemperatureProtection
|
- type: TemperatureProtection
|
||||||
coefficient: 0.005
|
coefficient: 0.005
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#Engineering Hardsuit
|
#Engineering Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -80,6 +81,7 @@
|
|||||||
highPressureMultiplier: 0.1
|
highPressureMultiplier: 0.1
|
||||||
lowPressureMultiplier: 1000
|
lowPressureMultiplier: 1000
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#Spationaut Hardsuit
|
#Spationaut Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -183,6 +185,9 @@
|
|||||||
Piercing: 0.9
|
Piercing: 0.9
|
||||||
Heat: 0.9
|
Heat: 0.9
|
||||||
- type: FlashImmunity # WD edit
|
- type: FlashImmunity # WD edit
|
||||||
|
- type: ClothingGrantComponent # WD
|
||||||
|
component:
|
||||||
|
- type: FlashSoundSuppression
|
||||||
|
|
||||||
#Brigmedic Hardsuit
|
#Brigmedic Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -210,6 +215,9 @@
|
|||||||
- type: PressureProtection
|
- type: PressureProtection
|
||||||
highPressureMultiplier: 0.6
|
highPressureMultiplier: 0.6
|
||||||
lowPressureMultiplier: 1000
|
lowPressureMultiplier: 1000
|
||||||
|
- type: ClothingGrantComponent # WD
|
||||||
|
component:
|
||||||
|
- type: FlashSoundSuppression
|
||||||
|
|
||||||
#Warden's Hardsuit
|
#Warden's Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -236,6 +244,9 @@
|
|||||||
Piercing: 0.9
|
Piercing: 0.9
|
||||||
Heat: 0.9
|
Heat: 0.9
|
||||||
- type: FlashImmunity # WD edit
|
- type: FlashImmunity # WD edit
|
||||||
|
- type: ClothingGrantComponent # WD
|
||||||
|
component:
|
||||||
|
- type: FlashSoundSuppression
|
||||||
|
|
||||||
#Captain's Hardsuit
|
#Captain's Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -252,6 +263,9 @@
|
|||||||
- type: PressureProtection
|
- type: PressureProtection
|
||||||
highPressureMultiplier: 0.3
|
highPressureMultiplier: 0.3
|
||||||
lowPressureMultiplier: 1000
|
lowPressureMultiplier: 1000
|
||||||
|
- type: ClothingGrantComponent # WD
|
||||||
|
component:
|
||||||
|
- type: FlashSoundSuppression
|
||||||
|
|
||||||
#Inspector's Hardsuit
|
#Inspector's Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -287,6 +301,7 @@
|
|||||||
highPressureMultiplier: 0.08
|
highPressureMultiplier: 0.08
|
||||||
lowPressureMultiplier: 1000
|
lowPressureMultiplier: 1000
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#Chief Medical Officer's Hardsuit
|
#Chief Medical Officer's Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -349,6 +364,9 @@
|
|||||||
Piercing: 0.9
|
Piercing: 0.9
|
||||||
Heat: 0.9
|
Heat: 0.9
|
||||||
- type: FlashImmunity
|
- type: FlashImmunity
|
||||||
|
- type: ClothingGrantComponent # WD
|
||||||
|
component:
|
||||||
|
- type: FlashSoundSuppression
|
||||||
|
|
||||||
#Luxury Mining Hardsuit
|
#Luxury Mining Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -368,6 +386,7 @@
|
|||||||
- type: PointLight
|
- type: PointLight
|
||||||
radius: 7
|
radius: 7
|
||||||
energy: 3
|
energy: 3
|
||||||
|
- type: EyeProtection # WD edit
|
||||||
|
|
||||||
#Head of Personnel's Hardsuit WD
|
#Head of Personnel's Hardsuit WD
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -410,8 +429,8 @@
|
|||||||
Slash: 0.9
|
Slash: 0.9
|
||||||
Piercing: 0.9
|
Piercing: 0.9
|
||||||
Heat: 0.9
|
Heat: 0.9
|
||||||
- type: FlashImmunity # WD edit
|
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#Blood-red Medic Hardsuit
|
#Blood-red Medic Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -437,8 +456,8 @@
|
|||||||
Slash: 0.9
|
Slash: 0.9
|
||||||
Piercing: 0.9
|
Piercing: 0.9
|
||||||
Heat: 0.9
|
Heat: 0.9
|
||||||
- type: FlashImmunity # WD edit
|
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#Syndicate Elite Hardsuit
|
#Syndicate Elite Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -466,8 +485,8 @@
|
|||||||
Slash: 0.9
|
Slash: 0.9
|
||||||
Piercing: 0.9
|
Piercing: 0.9
|
||||||
Heat: 0.9
|
Heat: 0.9
|
||||||
- type: FlashImmunity # WD edit
|
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#Syndicate Commander Hardsuit
|
#Syndicate Commander Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -493,8 +512,8 @@
|
|||||||
Slash: 0.9
|
Slash: 0.9
|
||||||
Piercing: 0.9
|
Piercing: 0.9
|
||||||
Heat: 0.9
|
Heat: 0.9
|
||||||
- type: FlashImmunity # WD edit
|
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#Cybersun Juggernaut Hardsuit
|
#Cybersun Juggernaut Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -518,8 +537,8 @@
|
|||||||
Slash: 0.9
|
Slash: 0.9
|
||||||
Piercing: 0.9
|
Piercing: 0.9
|
||||||
Heat: 0.9
|
Heat: 0.9
|
||||||
- type: FlashImmunity # WD edit
|
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#Wizard Hardsuit
|
#Wizard Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -546,8 +565,6 @@
|
|||||||
Piercing: 0.9
|
Piercing: 0.9
|
||||||
Heat: 0.9
|
Heat: 0.9
|
||||||
- type: WizardClothes
|
- type: WizardClothes
|
||||||
- type: FlashImmunity
|
|
||||||
- type: EyeProtection
|
|
||||||
|
|
||||||
#Organic Space Suit
|
#Organic Space Suit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -621,8 +638,8 @@
|
|||||||
Slash: 0.9
|
Slash: 0.9
|
||||||
Piercing: 0.9
|
Piercing: 0.9
|
||||||
Heat: 0.9
|
Heat: 0.9
|
||||||
- type: FlashImmunity # WD edit
|
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#ERT Chaplain Hardsuit
|
#ERT Chaplain Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -660,8 +677,8 @@
|
|||||||
Slash: 0.9
|
Slash: 0.9
|
||||||
Piercing: 0.9
|
Piercing: 0.9
|
||||||
Heat: 0.9
|
Heat: 0.9
|
||||||
- type: FlashImmunity # WD edit
|
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#ERT Medical Hardsuit
|
#ERT Medical Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -677,8 +694,8 @@
|
|||||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
|
sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
|
||||||
- type: PointLight
|
- type: PointLight
|
||||||
color: "#adffec"
|
color: "#adffec"
|
||||||
- type: FlashImmunity # WD edit
|
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#ERT Security Hardsuit
|
#ERT Security Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -701,8 +718,8 @@
|
|||||||
Slash: 0.9
|
Slash: 0.9
|
||||||
Piercing: 0.9
|
Piercing: 0.9
|
||||||
Heat: 0.9
|
Heat: 0.9
|
||||||
- type: FlashImmunity # WD edit
|
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#ERT Janitor Hardsuit
|
#ERT Janitor Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -718,8 +735,8 @@
|
|||||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
|
sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
|
||||||
- type: PointLight
|
- type: PointLight
|
||||||
color: "#cbadff"
|
color: "#cbadff"
|
||||||
- type: FlashImmunity # WD edit
|
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#CBURN Hardsuit
|
#CBURN Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -759,8 +776,8 @@
|
|||||||
Slash: 0.9
|
Slash: 0.9
|
||||||
Piercing: 0.9
|
Piercing: 0.9
|
||||||
Heat: 0.9
|
Heat: 0.9
|
||||||
- type: FlashImmunity # WD edit
|
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
|
|
||||||
#Deathsquad Hardsuit
|
#Deathsquad Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -786,8 +803,8 @@
|
|||||||
Heat: 0.80
|
Heat: 0.80
|
||||||
Radiation: 0.80
|
Radiation: 0.80
|
||||||
Caustic: 0.95
|
Caustic: 0.95
|
||||||
- type: FlashImmunity # WD edit
|
|
||||||
- type: EyeProtection # WD edit
|
- type: EyeProtection # WD edit
|
||||||
|
- type: FlashImmunity # WD
|
||||||
- type: ShowHealthBars
|
- type: ShowHealthBars
|
||||||
damageContainers:
|
damageContainers:
|
||||||
- Biological
|
- Biological
|
||||||
|
|||||||
@@ -4,6 +4,8 @@
|
|||||||
id: DrinkCanBaseFull
|
id: DrinkCanBaseFull
|
||||||
abstract: true
|
abstract: true
|
||||||
components:
|
components:
|
||||||
|
- type: Item
|
||||||
|
size: Tiny
|
||||||
- type: Drink
|
- type: Drink
|
||||||
- type: Openable
|
- type: Openable
|
||||||
- type: Shakeable
|
- type: Shakeable
|
||||||
|
|||||||
@@ -11,6 +11,7 @@
|
|||||||
- state: active
|
- state: active
|
||||||
- type: Item
|
- type: Item
|
||||||
sprite: Objects/Devices/gps.rsi
|
sprite: Objects/Devices/gps.rsi
|
||||||
|
size: Tiny
|
||||||
- type: HandheldGPS
|
- type: HandheldGPS
|
||||||
- type: Tag
|
- type: Tag
|
||||||
tags:
|
tags:
|
||||||
|
|||||||
@@ -66,7 +66,8 @@
|
|||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Objects/Weapons/Grenades/flashbang.rsi
|
sprite: Objects/Weapons/Grenades/flashbang.rsi
|
||||||
- type: FlashOnTrigger
|
- type: FlashOnTrigger
|
||||||
range: 7
|
range: 5
|
||||||
|
forceStun: true # WD
|
||||||
- type: SoundOnTrigger
|
- type: SoundOnTrigger
|
||||||
sound:
|
sound:
|
||||||
path: "/Audio/Effects/flash_bang.ogg"
|
path: "/Audio/Effects/flash_bang.ogg"
|
||||||
|
|||||||
@@ -138,8 +138,8 @@
|
|||||||
shader: unshaded
|
shader: unshaded
|
||||||
- type: Flash
|
- type: Flash
|
||||||
- type: LimitedCharges
|
- type: LimitedCharges
|
||||||
maxCharges: 5
|
maxCharges: 7
|
||||||
charges: 5
|
charges: 7
|
||||||
- type: MeleeWeapon
|
- type: MeleeWeapon
|
||||||
canHeavyAttack: false
|
canHeavyAttack: false
|
||||||
wideAnimationRotation: 180
|
wideAnimationRotation: 180
|
||||||
@@ -148,7 +148,7 @@
|
|||||||
Blunt: 0 # melee weapon to allow flashing individual targets
|
Blunt: 0 # melee weapon to allow flashing individual targets
|
||||||
angle: 10
|
angle: 10
|
||||||
- type: Item
|
- type: Item
|
||||||
size: Small
|
size: Tiny
|
||||||
sprite: Objects/Weapons/Melee/flash.rsi
|
sprite: Objects/Weapons/Melee/flash.rsi
|
||||||
- type: UseDelay
|
- type: UseDelay
|
||||||
- type: StaticPrice
|
- type: StaticPrice
|
||||||
|
|||||||
@@ -22,6 +22,14 @@
|
|||||||
equipment: SecurityCommandHeadset
|
equipment: SecurityCommandHeadset
|
||||||
- type: startingGear
|
- type: startingGear
|
||||||
id: SecurityCommandHeadset
|
id: SecurityCommandHeadset
|
||||||
|
equipment:
|
||||||
|
ears: ClothingHeadsetAltSecurityCommand
|
||||||
|
|
||||||
|
- type: itemLoadout
|
||||||
|
id: SecurityHeadsetFull
|
||||||
|
equipment: SecurityHeadsetFull
|
||||||
|
- type: startingGear
|
||||||
|
id: SecurityHeadsetFull
|
||||||
equipment:
|
equipment:
|
||||||
ears: ClothingHeadsetAltSecurity
|
ears: ClothingHeadsetAltSecurity
|
||||||
|
|
||||||
|
|||||||
@@ -161,7 +161,6 @@
|
|||||||
id: CommonCommandHeadset
|
id: CommonCommandHeadset
|
||||||
name: loadout-group-ears
|
name: loadout-group-ears
|
||||||
loadouts:
|
loadouts:
|
||||||
- CommandHeadset
|
|
||||||
- CommandHeadsetAlt
|
- CommandHeadsetAlt
|
||||||
|
|
||||||
# Civilian
|
# Civilian
|
||||||
@@ -767,7 +766,6 @@
|
|||||||
id: QuartermasterHeadset
|
id: QuartermasterHeadset
|
||||||
name: loadout-group-ears
|
name: loadout-group-ears
|
||||||
loadouts:
|
loadouts:
|
||||||
- QuartermasterHeadset
|
|
||||||
- QuartermasterHeadsetAlt
|
- QuartermasterHeadsetAlt
|
||||||
|
|
||||||
- type: loadoutGroup
|
- type: loadoutGroup
|
||||||
@@ -985,7 +983,6 @@
|
|||||||
id: ChiefEngineerHeadset
|
id: ChiefEngineerHeadset
|
||||||
name: loadout-group-ears
|
name: loadout-group-ears
|
||||||
loadouts:
|
loadouts:
|
||||||
- ChiefEngineerHeadset
|
|
||||||
- ChiefEngineerHeadsetAlt
|
- ChiefEngineerHeadsetAlt
|
||||||
|
|
||||||
- type: loadoutGroup
|
- type: loadoutGroup
|
||||||
@@ -1224,7 +1221,6 @@
|
|||||||
id: ResearchDirectorHeadset
|
id: ResearchDirectorHeadset
|
||||||
name: loadout-group-ears
|
name: loadout-group-ears
|
||||||
loadouts:
|
loadouts:
|
||||||
- ResearchDirectorHeadset
|
|
||||||
- ResearchDirectorHeadsetAlt
|
- ResearchDirectorHeadsetAlt
|
||||||
|
|
||||||
- type: loadoutGroup
|
- type: loadoutGroup
|
||||||
@@ -1604,6 +1600,12 @@
|
|||||||
loadouts:
|
loadouts:
|
||||||
- SecurityCommandHeadset
|
- SecurityCommandHeadset
|
||||||
|
|
||||||
|
- type: loadoutGroup
|
||||||
|
id: CommonSecurityHeadsetFull
|
||||||
|
name: loadout-group-ears
|
||||||
|
loadouts:
|
||||||
|
- SecurityHeadsetFull
|
||||||
|
|
||||||
- type: loadoutGroup
|
- type: loadoutGroup
|
||||||
id: CommonSecurityBackpack
|
id: CommonSecurityBackpack
|
||||||
name: loadout-group-backpack
|
name: loadout-group-backpack
|
||||||
@@ -1636,10 +1638,9 @@
|
|||||||
- CowboyWhite
|
- CowboyWhite
|
||||||
|
|
||||||
- type: loadoutGroup # WD
|
- type: loadoutGroup # WD
|
||||||
id: ChiefMedicalOfficerEars
|
id: ChiefMedicalOfficerHeadset
|
||||||
name: loadout-group-ears
|
name: loadout-group-ears
|
||||||
loadouts:
|
loadouts:
|
||||||
- CMOHeadset
|
|
||||||
- CMOHeadsetAlt
|
- CMOHeadsetAlt
|
||||||
|
|
||||||
- type: loadoutGroup
|
- type: loadoutGroup
|
||||||
@@ -2029,9 +2030,7 @@
|
|||||||
id: InspectorBackpack
|
id: InspectorBackpack
|
||||||
name: loadout-group-backpack
|
name: loadout-group-backpack
|
||||||
loadouts:
|
loadouts:
|
||||||
- InspectorBackpack
|
|
||||||
- InspectorSatchel
|
- InspectorSatchel
|
||||||
- InspectorDuffel
|
|
||||||
- CommonSatchelLeather
|
- CommonSatchelLeather
|
||||||
|
|
||||||
- type: loadoutGroup # WD
|
- type: loadoutGroup # WD
|
||||||
|
|||||||
@@ -385,7 +385,7 @@
|
|||||||
id: JobWarden
|
id: JobWarden
|
||||||
groups:
|
groups:
|
||||||
- WardenHead
|
- WardenHead
|
||||||
- CommonSecurityCommandHeadset # WD
|
- CommonSecurityHeadsetFull # WD
|
||||||
- CommonSecurityCommandMask # WD
|
- CommonSecurityCommandMask # WD
|
||||||
- CommonSecurityNeck
|
- CommonSecurityNeck
|
||||||
- WardenJumpsuit
|
- WardenJumpsuit
|
||||||
@@ -399,7 +399,7 @@
|
|||||||
id: JobSeniorOfficer
|
id: JobSeniorOfficer
|
||||||
groups:
|
groups:
|
||||||
- CommonSecurityHead
|
- CommonSecurityHead
|
||||||
- CommonSecurityHeadset # WD
|
- CommonSecurityHeadsetFull # WD
|
||||||
- CommonSecurityCommandMask # WD
|
- CommonSecurityCommandMask # WD
|
||||||
- CommonSecurityNeck
|
- CommonSecurityNeck
|
||||||
- SeniorOfficerJumpsuit
|
- SeniorOfficerJumpsuit
|
||||||
@@ -414,7 +414,7 @@
|
|||||||
id: JobSecurityOfficer
|
id: JobSecurityOfficer
|
||||||
groups:
|
groups:
|
||||||
- CommonSecurityHead
|
- CommonSecurityHead
|
||||||
- CommonSecurityHeadset # WD
|
- CommonSecurityHeadsetFull # WD
|
||||||
- CommonSecurityMask # WD
|
- CommonSecurityMask # WD
|
||||||
- CommonSecurityNeck # WD
|
- CommonSecurityNeck # WD
|
||||||
- SecurityJumpsuit
|
- SecurityJumpsuit
|
||||||
@@ -430,7 +430,7 @@
|
|||||||
id: JobDetective
|
id: JobDetective
|
||||||
groups:
|
groups:
|
||||||
- DetectiveHead
|
- DetectiveHead
|
||||||
- CommonSecurityHeadset # WD
|
- CommonSecurityHeadsetFull # WD
|
||||||
- CommonMaskCigarette # WD
|
- CommonMaskCigarette # WD
|
||||||
- CommonSecurityNeck
|
- CommonSecurityNeck
|
||||||
- DetectiveJumpsuit
|
- DetectiveJumpsuit
|
||||||
@@ -445,7 +445,7 @@
|
|||||||
id: JobSecurityCadet
|
id: JobSecurityCadet
|
||||||
groups:
|
groups:
|
||||||
- CommonSecurityHead
|
- CommonSecurityHead
|
||||||
- CommonSecurityHeadset # WD
|
- CommonSecurityHeadsetFull # WD
|
||||||
- CommonSecurityNeck
|
- CommonSecurityNeck
|
||||||
- SecurityCadetJumpsuit
|
- SecurityCadetJumpsuit
|
||||||
- CommonSecurityBackpack
|
- CommonSecurityBackpack
|
||||||
@@ -459,7 +459,7 @@
|
|||||||
id: JobChiefMedicalOfficer
|
id: JobChiefMedicalOfficer
|
||||||
groups:
|
groups:
|
||||||
- ChiefMedicalOfficerHead
|
- ChiefMedicalOfficerHead
|
||||||
- ChiefMedicalOfficerEars # WD
|
- ChiefMedicalOfficerHeadset # WD
|
||||||
- CommonMedicalMask # WD
|
- CommonMedicalMask # WD
|
||||||
- ChiefMedicalOfficerNeck
|
- ChiefMedicalOfficerNeck
|
||||||
- ChiefMedicalOfficerJumpsuit
|
- ChiefMedicalOfficerJumpsuit
|
||||||
|
|||||||
@@ -116,6 +116,7 @@
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|||||||
physicalDesc: reagent-physical-desc-saucey
|
physicalDesc: reagent-physical-desc-saucey
|
||||||
flavor: tomato
|
flavor: tomato
|
||||||
color: "#731008"
|
color: "#731008"
|
||||||
|
slippery: false
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: JuiceWatermelon
|
id: JuiceWatermelon
|
||||||
|
|||||||
@@ -42,4 +42,4 @@
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back: ClothingBackpackQuartermasterFilled
|
back: ClothingBackpackQuartermasterFilled
|
||||||
shoes: ClothingShoesColorBrown
|
shoes: ClothingShoesColorBrown
|
||||||
id: QuartermasterPDA
|
id: QuartermasterPDA
|
||||||
ears: ClothingHeadsetQM
|
ears: ClothingHeadsetAltCargo
|
||||||
|
|||||||
@@ -43,4 +43,4 @@
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back: ClothingBackpackChiefEngineerFilled
|
back: ClothingBackpackChiefEngineerFilled
|
||||||
shoes: ClothingShoesColorBrown
|
shoes: ClothingShoesColorBrown
|
||||||
id: CEPDA
|
id: CEPDA
|
||||||
ears: ClothingHeadsetCE
|
ears: ClothingHeadsetAltEngineering
|
||||||
|
|||||||
@@ -28,6 +28,6 @@
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back: ClothingBackpackFilled
|
back: ClothingBackpackFilled
|
||||||
shoes: ClothingShoesBootsInspector
|
shoes: ClothingShoesBootsInspector
|
||||||
id: InspectorPDA
|
id: InspectorPDA
|
||||||
ears: ClothingHeadsetAltSecurity
|
ears: ClothingHeadsetAltSecurityCommand
|
||||||
inhand:
|
inhand:
|
||||||
- BriefcaseBrownFilled
|
- BriefcaseBrownFilled
|
||||||
|
|||||||
@@ -40,4 +40,4 @@
|
|||||||
back: ClothingBackpackCMOFilled
|
back: ClothingBackpackCMOFilled
|
||||||
shoes: ClothingShoesColorBrown
|
shoes: ClothingShoesColorBrown
|
||||||
id: CMOPDA
|
id: CMOPDA
|
||||||
ears: ClothingHeadsetCMO
|
ears: ClothingHeadsetAltMedical
|
||||||
|
|||||||
@@ -37,4 +37,4 @@
|
|||||||
back: ClothingBackpackResearchDirectorFilled
|
back: ClothingBackpackResearchDirectorFilled
|
||||||
shoes: ClothingShoesColorBrown
|
shoes: ClothingShoesColorBrown
|
||||||
id: RnDPDA
|
id: RnDPDA
|
||||||
ears: ClothingHeadsetRD
|
ears: ClothingHeadsetAltScience
|
||||||
|
|||||||
@@ -31,4 +31,4 @@
|
|||||||
back: ClothingBackpackSecurityFilledDetective
|
back: ClothingBackpackSecurityFilledDetective
|
||||||
shoes: ClothingShoesBootsCombatFilled
|
shoes: ClothingShoesBootsCombatFilled
|
||||||
id: DetectivePDA
|
id: DetectivePDA
|
||||||
ears: ClothingHeadsetSecurity
|
ears: ClothingHeadsetAltSecurity
|
||||||
|
|||||||
@@ -45,4 +45,4 @@
|
|||||||
back: ClothingBackpackHOSFilled
|
back: ClothingBackpackHOSFilled
|
||||||
shoes: ClothingShoesBootsCombatFilled
|
shoes: ClothingShoesBootsCombatFilled
|
||||||
id: HoSPDA
|
id: HoSPDA
|
||||||
ears: ClothingHeadsetAltSecurity
|
ears: ClothingHeadsetAltSecurityCommand
|
||||||
|
|||||||
@@ -33,5 +33,5 @@
|
|||||||
back: ClothingBackpackSecurityFilled
|
back: ClothingBackpackSecurityFilled
|
||||||
shoes: ClothingShoesBootsCombatFilled
|
shoes: ClothingShoesBootsCombatFilled
|
||||||
id: SecurityCadetPDA
|
id: SecurityCadetPDA
|
||||||
ears: ClothingHeadsetSecurity
|
ears: ClothingHeadsetAltSecurity
|
||||||
pocket1: BookSecurity
|
pocket1: BookSecurity
|
||||||
|
|||||||
@@ -30,4 +30,4 @@
|
|||||||
back: ClothingBackpackSecurityFilled
|
back: ClothingBackpackSecurityFilled
|
||||||
shoes: ClothingShoesBootsCombatFilled
|
shoes: ClothingShoesBootsCombatFilled
|
||||||
id: SecurityPDA
|
id: SecurityPDA
|
||||||
ears: ClothingHeadsetSecurity
|
ears: ClothingHeadsetAltSecurity
|
||||||
|
|||||||
@@ -39,4 +39,4 @@
|
|||||||
back: ClothingBackpackSecurityFilled
|
back: ClothingBackpackSecurityFilled
|
||||||
shoes: ClothingShoesBootsCombatFilled
|
shoes: ClothingShoesBootsCombatFilled
|
||||||
id: SeniorOfficerPDA
|
id: SeniorOfficerPDA
|
||||||
ears: ClothingHeadsetSecurity
|
ears: ClothingHeadsetAltSecurity
|
||||||
|
|||||||
@@ -32,4 +32,4 @@
|
|||||||
back: ClothingBackpackSecurityFilled
|
back: ClothingBackpackSecurityFilled
|
||||||
shoes: ClothingShoesBootsCombatFilled
|
shoes: ClothingShoesBootsCombatFilled
|
||||||
id: WardenPDA
|
id: WardenPDA
|
||||||
ears: ClothingHeadsetSecurity
|
ears: ClothingHeadsetAltSecurity
|
||||||
|
|||||||
@@ -38,7 +38,7 @@
|
|||||||
itemIconStyle: BigAction
|
itemIconStyle: BigAction
|
||||||
priority: -20
|
priority: -20
|
||||||
icon:
|
icon:
|
||||||
sprite: White/Clothing/Head/nightvision.rsi
|
sprite: White/Clothing/Eyes/Glasses/nightvision.rsi
|
||||||
state: icon
|
state: icon
|
||||||
event: !type:ToggleNightVisionEvent
|
event: !type:ToggleNightVisionEvent
|
||||||
|
|
||||||
|
|||||||
@@ -6,9 +6,9 @@
|
|||||||
description: Теперь ты видишь во тьме!
|
description: Теперь ты видишь во тьме!
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: White/Clothing/Head/nightvision.rsi
|
sprite: White/Clothing/Eyes/Glasses/nightvision.rsi
|
||||||
- type: Clothing
|
- type: Clothing
|
||||||
sprite: White/Clothing/Head/nightvision.rsi
|
sprite: White/Clothing/Eyes/Glasses/nightvision.rsi
|
||||||
- type: ClothingGrantComponent
|
- type: ClothingGrantComponent
|
||||||
component:
|
component:
|
||||||
- type: NightVision
|
- type: NightVision
|
||||||
|
|||||||
@@ -41,7 +41,8 @@
|
|||||||
component:
|
component:
|
||||||
- type: NightVision
|
- type: NightVision
|
||||||
toggleAction: null
|
toggleAction: null
|
||||||
toggleSound: null
|
activateSound: null
|
||||||
|
deactivateSound: null
|
||||||
color: White
|
color: White
|
||||||
- type: ShowHealthBars
|
- type: ShowHealthBars
|
||||||
damageContainers:
|
damageContainers:
|
||||||
|
|||||||
|
After Width: | Height: | Size: 452 B |
|
After Width: | Height: | Size: 719 B |
|
Before Width: | Height: | Size: 218 B After Width: | Height: | Size: 218 B |
|
Before Width: | Height: | Size: 385 B After Width: | Height: | Size: 385 B |
|
Before Width: | Height: | Size: 410 B After Width: | Height: | Size: 410 B |
@@ -0,0 +1,48 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"license": null,
|
||||||
|
"copyright": null,
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "equipped-EYES",
|
||||||
|
"directions": 4,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
0.1,
|
||||||
|
0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,
|
||||||
|
0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,
|
||||||
|
0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,
|
||||||
|
0.1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "equipped-EYES-off",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "icon"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "inhand-left",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "inhand-right",
|
||||||
|
"directions": 4
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
After Width: | Height: | Size: 524 B |
|
After Width: | Height: | Size: 510 B |
|
After Width: | Height: | Size: 327 B |
|
After Width: | Height: | Size: 325 B |
|
Before Width: | Height: | Size: 387 B |