UseDelay + ItemCooldown merge (#22502)

This commit is contained in:
AJCM-git
2024-01-03 21:33:09 -04:00
committed by GitHub
parent 42ec9b2967
commit 9c522c8b19
80 changed files with 324 additions and 589 deletions

View File

@@ -3,13 +3,12 @@ using Content.Server.Ninja.Events;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.PowerCell;
using Content.Shared.Actions;
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
using Content.Shared.Popups;
using Content.Shared.PowerCell.Components;
using Content.Shared.Timing;
using Robust.Shared.Containers;
namespace Content.Server.Ninja.Systems;
@@ -94,7 +93,8 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
// need 1 second of charge to turn on stealth
var chargeNeeded = SuitWattage(uid, comp);
// being attacked while cloaked gives no power message since it overloads the power supply or something
if (!_ninja.GetNinjaBattery(user, out var _, out var battery) || battery.CurrentCharge < chargeNeeded || UseDelay.ActiveDelay(user))
if (!_ninja.GetNinjaBattery(user, out var _, out var battery) || battery.CurrentCharge < chargeNeeded
|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
{
_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
args.Cancel();
@@ -108,7 +108,8 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
{
args.Handled = true;
var user = args.Performer;
if (!_ninja.TryUseCharge(user, comp.ThrowingStarCharge) || UseDelay.ActiveDelay(user))
if (!_ninja.TryUseCharge(user, comp.ThrowingStarCharge)
|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
{
_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
return;
@@ -130,7 +131,8 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
var coords = _transform.GetWorldPosition(katana);
var distance = (_transform.GetWorldPosition(user) - coords).Length();
var chargeNeeded = (float) distance * comp.RecallCharge;
if (!_ninja.TryUseCharge(user, chargeNeeded) || UseDelay.ActiveDelay(user))
if (!_ninja.TryUseCharge(user, chargeNeeded)
|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
{
_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
return;
@@ -147,14 +149,15 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
{
args.Handled = true;
var user = args.Performer;
if (!_ninja.TryUseCharge(user, comp.EmpCharge) || UseDelay.ActiveDelay(user))
if (!_ninja.TryUseCharge(user, comp.EmpCharge)
|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
{
_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
return;
}
// I don't think this affects the suit battery, but if it ever does in the future add a blacklist for it
var coords = Transform(user).MapPosition;
var coords = _transform.GetMapCoordinates(user);
_emp.EmpPulse(coords, comp.EmpRange, comp.EmpConsumption, comp.EmpDuration);
}
}