UseDelay + ItemCooldown merge (#22502)
This commit is contained in:
@@ -3,13 +3,12 @@ using Content.Server.Ninja.Events;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.PowerCell;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Clothing.EntitySystems;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Ninja.Components;
|
||||
using Content.Shared.Ninja.Systems;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.PowerCell.Components;
|
||||
using Content.Shared.Timing;
|
||||
using Robust.Shared.Containers;
|
||||
|
||||
namespace Content.Server.Ninja.Systems;
|
||||
@@ -94,7 +93,8 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
|
||||
// need 1 second of charge to turn on stealth
|
||||
var chargeNeeded = SuitWattage(uid, comp);
|
||||
// being attacked while cloaked gives no power message since it overloads the power supply or something
|
||||
if (!_ninja.GetNinjaBattery(user, out var _, out var battery) || battery.CurrentCharge < chargeNeeded || UseDelay.ActiveDelay(user))
|
||||
if (!_ninja.GetNinjaBattery(user, out var _, out var battery) || battery.CurrentCharge < chargeNeeded
|
||||
|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
|
||||
args.Cancel();
|
||||
@@ -108,7 +108,8 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
|
||||
{
|
||||
args.Handled = true;
|
||||
var user = args.Performer;
|
||||
if (!_ninja.TryUseCharge(user, comp.ThrowingStarCharge) || UseDelay.ActiveDelay(user))
|
||||
if (!_ninja.TryUseCharge(user, comp.ThrowingStarCharge)
|
||||
|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
|
||||
return;
|
||||
@@ -130,7 +131,8 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
|
||||
var coords = _transform.GetWorldPosition(katana);
|
||||
var distance = (_transform.GetWorldPosition(user) - coords).Length();
|
||||
var chargeNeeded = (float) distance * comp.RecallCharge;
|
||||
if (!_ninja.TryUseCharge(user, chargeNeeded) || UseDelay.ActiveDelay(user))
|
||||
if (!_ninja.TryUseCharge(user, chargeNeeded)
|
||||
|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
|
||||
return;
|
||||
@@ -147,14 +149,15 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
|
||||
{
|
||||
args.Handled = true;
|
||||
var user = args.Performer;
|
||||
if (!_ninja.TryUseCharge(user, comp.EmpCharge) || UseDelay.ActiveDelay(user))
|
||||
if (!_ninja.TryUseCharge(user, comp.EmpCharge)
|
||||
|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
|
||||
return;
|
||||
}
|
||||
|
||||
// I don't think this affects the suit battery, but if it ever does in the future add a blacklist for it
|
||||
var coords = Transform(user).MapPosition;
|
||||
var coords = _transform.GetMapCoordinates(user);
|
||||
_emp.EmpPulse(coords, comp.EmpRange, comp.EmpConsumption, comp.EmpDuration);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user