UseDelay + ItemCooldown merge (#22502)

This commit is contained in:
AJCM-git
2024-01-03 21:33:09 -04:00
committed by GitHub
parent 42ec9b2967
commit 9c522c8b19
80 changed files with 324 additions and 589 deletions

View File

@@ -8,7 +8,6 @@ using Content.Shared.Inventory.Events;
using Content.Shared.Ninja.Components;
using Content.Shared.Popups;
using Content.Shared.Research.Components;
using Content.Shared.Timing;
using Content.Shared.Toggleable;
using Robust.Shared.Timing;
@@ -24,7 +23,6 @@ public abstract class SharedNinjaGlovesSystem : EntitySystem
[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
[Dependency] protected readonly SharedInteractionSystem Interaction = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
public override void Initialize()
@@ -110,7 +108,6 @@ public abstract class SharedNinjaGlovesSystem : EntitySystem
target = args.Target;
return _timing.IsFirstTimePredicted
&& !_combatMode.IsInCombatMode(uid)
&& !_useDelay.ActiveDelay(uid)
&& TryComp<HandsComponent>(uid, out var hands)
&& hands.ActiveHandEntity == null
&& Interaction.InRangeUnobstructed(uid, target);

View File

@@ -15,7 +15,7 @@ public abstract class SharedNinjaSuitSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedNinjaGlovesSystem _gloves = default!;
[Dependency] protected readonly SharedSpaceNinjaSystem _ninja = default!;
[Dependency] private readonly SharedSpaceNinjaSystem _ninja = default!;
[Dependency] protected readonly StealthClothingSystem StealthClothing = default!;
[Dependency] protected readonly UseDelaySystem UseDelay = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
@@ -112,8 +112,8 @@ public abstract class SharedNinjaSuitSystem : EntitySystem
_audio.PlayPredicted(comp.RevealSound, uid, user);
// all abilities check for a usedelay on the ninja
var useDelay = EnsureComp<UseDelayComponent>(user);
useDelay.Delay = comp.DisableTime;
UseDelay.BeginDelay(user, useDelay);
UseDelay.SetDelay((user, useDelay), comp.DisableTime);
UseDelay.TryResetDelay((user, useDelay));
}
// TODO: modify PowerCellDrain