UseDelay + ItemCooldown merge (#22502)
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@@ -1,27 +1,24 @@
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using Content.Shared.DoAfter;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Content.Shared.Timing;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Weapons.Melee.Components;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Systems;
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using Content.Shared.Wieldable.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Content.Shared.Timing;
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namespace Content.Shared.Wieldable;
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public sealed class WieldableSystem : EntitySystem
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{
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedHandVirtualItemSystem _virtualItemSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedItemSystem _itemSystem = default!;
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@@ -120,18 +117,18 @@ public sealed class WieldableSystem : EntitySystem
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if (args.Handled)
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return;
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if(!component.Wielded)
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if (!component.Wielded)
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args.Handled = TryWield(uid, component, args.User);
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else
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args.Handled = TryUnwield(uid, component, args.User);
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}
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public bool CanWield(EntityUid uid, WieldableComponent component, EntityUid user, bool quiet=false)
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public bool CanWield(EntityUid uid, WieldableComponent component, EntityUid user, bool quiet = false)
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{
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// Do they have enough hands free?
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if (!EntityManager.TryGetComponent<HandsComponent>(user, out var hands))
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{
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if(!quiet)
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if (!quiet)
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_popupSystem.PopupClient(Loc.GetString("wieldable-component-no-hands"), user, user);
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return false;
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}
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@@ -190,10 +187,12 @@ public sealed class WieldableSystem : EntitySystem
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_virtualItemSystem.TrySpawnVirtualItemInHand(used, user);
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}
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_delay.BeginDelay(used);
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if (TryComp(used, out UseDelayComponent? useDelay)
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&& !_delay.TryResetDelay((used, useDelay), true))
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return false;
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_popupSystem.PopupClient(Loc.GetString("wieldable-component-successful-wield", ("item", used)), user, user);
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_popupSystem.PopupEntity(Loc.GetString("wieldable-component-successful-wield-other", ("user", user),("item", used)), user, Filter.PvsExcept(user), true);
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_popupSystem.PopupEntity(Loc.GetString("wieldable-component-successful-wield-other", ("user", user), ("item", used)), user, Filter.PvsExcept(user), true);
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var targEv = new ItemWieldedEvent();
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RaiseLocalEvent(used, ref targEv);
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@@ -224,6 +223,7 @@ public sealed class WieldableSystem : EntitySystem
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{
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if (args.User == null)
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return;
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if (!component.Wielded)
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return;
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@@ -255,6 +255,7 @@ public sealed class WieldableSystem : EntitySystem
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{
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if (!component.Wielded || uid != args.Unequipped)
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return;
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RaiseLocalEvent(uid, new ItemUnwieldedEvent(args.User, force: true), true);
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}
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@@ -268,6 +269,7 @@ public sealed class WieldableSystem : EntitySystem
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{
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if (!TryComp<WieldableComponent>(uid, out var wield))
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return;
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if (!wield.Wielded)
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return;
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