Температурные пушки (#90)

* - add: Temperature guns.

* - tweak: Change cryo sting slowdown.

* - tweak: Tempgun tweaks.

* - add: Hardsuit temperature adjustment system.
This commit is contained in:
Aviu00
2024-02-18 17:28:18 +09:00
committed by GitHub
parent 0b6fd195a7
commit 9caa5a408b
42 changed files with 383 additions and 9 deletions

View File

@@ -0,0 +1,11 @@
namespace Content.Server._White.ChangeTemperatureOnCollide;
[RegisterComponent]
public sealed partial class ChangeTemperatureOnCollideComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float Temperature;
[DataField]
public string FixtureID = "projectile";
}

View File

@@ -0,0 +1,30 @@
using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Shared.Atmos;
using Robust.Shared.Physics.Events;
namespace Content.Server._White.ChangeTemperatureOnCollide;
public sealed class ChangeTemperatureOnCollideSystem : EntitySystem
{
[Dependency] private readonly TemperatureSystem _temperature = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ChangeTemperatureOnCollideComponent, StartCollideEvent>(OnCollide);
}
private void OnCollide(EntityUid uid, ChangeTemperatureOnCollideComponent component, ref StartCollideEvent args)
{
if (args.OurFixtureId != component.FixtureID)
return;
if (!TryComp(args.OtherEntity, out TemperatureComponent? temperature))
return;
_temperature.ForceChangeTemperature(args.OtherEntity,
MathF.Max(Atmospherics.TCMB, temperature.CurrentTemperature + component.Temperature), temperature);
}
}

View File

@@ -0,0 +1,11 @@
namespace Content.Server._White.ChangeTemperatureOnCollide;
[RegisterComponent]
public sealed partial class ClothingTemperatureAdjustComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float Rate = 1f;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TargetTemperature = 310.15f;
}

View File

@@ -0,0 +1,23 @@
using Content.Shared.Inventory;
using Content.Shared.Temperature;
namespace Content.Server._White.ChangeTemperatureOnCollide;
public sealed class ClothingTemperatureAdjustSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ClothingTemperatureAdjustComponent, InventoryRelayedEvent<AdjustTemperatureEvent>>(
OnAdjustTemperature);
}
private void OnAdjustTemperature(Entity<ClothingTemperatureAdjustComponent> ent,
ref InventoryRelayedEvent<AdjustTemperatureEvent> args)
{
var delta = ent.Comp.TargetTemperature - args.Args.Temperature;
var rate = Math.Min(ent.Comp.Rate, Math.Abs(delta));
args.Args.Temperature += Math.Sign(delta) * rate;
}
}

View File

@@ -0,0 +1,52 @@
using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
namespace Content.Server._White.ChangeTemperatureOnCollide;
public sealed class LowTemperatureSlowdownSystem : EntitySystem
{
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MovementSpeedModifierComponent, OnTemperatureChangeEvent>(OnTemperatureChange);
SubscribeLocalEvent<TemperatureComponent, RefreshMovementSpeedModifiersEvent>(OnMoveSpeedRefresh);
}
private void OnMoveSpeedRefresh(EntityUid uid, TemperatureComponent component,
RefreshMovementSpeedModifiersEvent args)
{
var modifier = !component.Slowdown ? 1f : GetSpeedModifier(component.CurrentTemperature);
args.ModifySpeed(modifier, modifier);
}
private void OnTemperatureChange(EntityUid uid, MovementSpeedModifierComponent component,
OnTemperatureChangeEvent args)
{
// ReSharper disable once CompareOfFloatsByEqualityOperator
if(GetSpeedModifier(args.LastTemperature) == GetSpeedModifier(args.CurrentTemperature))
return;
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(uid, component);
}
private static float GetSpeedModifier(float temperature)
{
return temperature switch
{
> 290f => 1f,
> 280f => 0.9f,
> 260f => 0.8f,
> 230f => 0.7f,
> 200f => 0.6f,
> 160f => 0.5f,
> 110f => 0.4f,
> 50f => 0.3f,
_ => 0.2f
};
}
}