Температурные пушки (#90)

* - add: Temperature guns.

* - tweak: Change cryo sting slowdown.

* - tweak: Tempgun tweaks.

* - add: Hardsuit temperature adjustment system.
This commit is contained in:
Aviu00
2024-02-18 17:28:18 +09:00
committed by GitHub
parent 0b6fd195a7
commit 9caa5a408b
42 changed files with 383 additions and 9 deletions

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@@ -54,3 +54,5 @@ gun-speedloader-empty = Спидлоадер пуст
gun-twomode-mode-examine = Выбран тип огня [color={ $color }]{ $mode }[/color].
gun-twomode-Stun = шокер
gun-twomode-Laser = лазер
gun-twomode-Cool = охлаждение
gun-twomode-Heat = нагрев

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@@ -0,0 +1,4 @@
ent-WeaponTempGun = температурная пушка
.desc = Пушка, изменяющая температуру.
research-technology-temperature-weaponry = Температурное вооружение

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@@ -71,6 +71,7 @@
- id: WeaponDisabler
- id: HoloprojectorSecurity
prob: 0.6
- id: WeaponTempGun
- type: entity
id: LockerBrigmedicFilled
@@ -235,3 +236,13 @@
contents:
- id: WeaponLaserCarbine
amount: 3
- type: entity
parent: GunSafe
id: GunSafeTempGun
name: temperature gun safe
components:
- type: StorageFill
contents:
- id: WeaponTempGun
amount: 3

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@@ -114,6 +114,7 @@
tags:
- Hardsuit
- WhitelistChameleon
- type: ClothingTemperatureAdjust
- type: entity
abstract: true

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@@ -63,6 +63,8 @@
- type: MobPrice
price: 1000 # Living critters are valuable in space.
- type: Perishable
- type: Temperature
slowdown: false
- type: entity
parent:
@@ -106,3 +108,5 @@
price: 150
- type: FloatingVisuals
- type: Penetrated
- type: Temperature
slowdown: true

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@@ -1324,3 +1324,56 @@
- type: Reflective
reflective:
- Energy
- type: entity
name: heat beam
id: BulletHeat
parent: BaseBullet
noSpawn: true
components:
- type: FlyBySound
sound:
collection: EnergyMiss
params:
volume: 5
- type: Sprite
sprite: White/Objects/Projectiles/temperature.rsi
layers:
- state: heat
shader: unshaded
- type: Physics
- type: Fixtures
fixtures:
projectile:
shape:
!type:PhysShapeAabb
bounds: "-0.15,-0.3,0.15,0.3"
hard: false
mask:
- Opaque
fly-by: *flybyfixture
- type: Ammo
muzzleFlash: null
- type: ChangeTemperatureOnCollide
temperature: 20
- type: Projectile
damage:
types:
Heat: 0
soundHit:
collection: WeakHit
soundForce: true
- type: entity
name: cold beam
id: BulletCold
parent: BulletHeat
noSpawn: true
components:
- type: Sprite
sprite: White/Objects/Projectiles/temperature.rsi
layers:
- state: cold
shader: unshaded
- type: ChangeTemperatureOnCollide
temperature: -20

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@@ -319,6 +319,7 @@
- ClothingEyesNightVisionGoggles # WD EDIT
- KitchenKnife # WD EDIT
- ButchCleaver # WD EDIT
- WeaponTempGun # WD EDIT
- DeviceQuantumSpinInverter
- type: EmagLatheRecipes
emagDynamicRecipes:
@@ -723,6 +724,7 @@
- WeaponLaserCannon
- WeaponLaserCarbine
- WeaponXrayCannon
- WeaponTempGun # WD EDIT
- PowerCageSmall
- PowerCageMedium
- PowerCageHigh

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@@ -0,0 +1,27 @@
- type: entity
name: temperature gun
parent: WeaponEgun
id: WeaponTempGun
description: A gun that changes temperatures.
components:
- type: Sprite
sprite: White/Objects/Weapons/Guns/Battery/tempgun.rsi
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
- type: TwoModeEnergyAmmoProvider
stunPrototype: BulletCold
fireCost: 64
stunFireCost: 64
laserPrototype: BulletHeat
laserFireCost: 64
stunProjectileSpeed: 48
laserProjectileSpeed: 48
projSound: "/Audio/Weapons/Guns/Gunshots/laser.ogg"
hitscanSound: "/Audio/Weapons/Guns/Gunshots/laser.ogg"
modeNames:
Stun: Cool
Laser: Heat
- type: BatterySelfRecharger
autoRecharge: true
autoRechargeRate: 20

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@@ -11,6 +11,7 @@
completetime: 5
materials:
Steel: 1500
- type: latheRecipe
id: ClothingEyesNightVisionGoggles
result: ClothingEyesNightVisionGoggles
@@ -21,3 +22,11 @@
Silver: 100
Gold: 100
- type: latheRecipe
id: WeaponTempGun
result: WeaponTempGun
completetime: 8
materials:
Steel: 1500
Glass: 1000
Silver: 200

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@@ -0,0 +1,11 @@
- type: technology
id: TemperatureWeaponry
name: research-technology-temperature-weaponry
icon:
sprite: White/Objects/Weapons/Guns/Battery/tempgun.rsi
state: icon
discipline: Arsenal
tier: 2
cost: 7500
recipeUnlocks:
- WeaponTempGun

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@@ -0,0 +1,17 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "taken from vgstation at https://github.com/vgstation-coders/vgstation13 at 6f3d7af6acf4f100cd88deec74cc750d6e90e4f3",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "cold"
},
{
"name": "heat"
}
]
}

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@@ -0,0 +1,75 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from vgstation and tgstation",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "base"
},
{
"name": "mag-twomode1-0",
"delays": [
[
0.3,
0.3
]
]
},
{
"name": "mag-twomode1-1"
},
{
"name": "mag-twomode1-2"
},
{
"name": "mag-twomode1-3"
},
{
"name": "mag-twomode1-4"
},
{
"name": "mag-twomode2-0",
"delays": [
[
0.3,
0.3
]
]
},
{
"name": "mag-twomode2-1"
},
{
"name": "mag-twomode2-2"
},
{
"name": "mag-twomode2-3"
},
{
"name": "mag-twomode2-4"
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "laser-inhand-left",
"directions": 4
},
{
"name": "laser-inhand-right",
"directions": 4
}
]
}