UI system refactor; submodule update.
This commit is contained in:
@@ -1,18 +1,13 @@
|
||||
using System;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using NJsonSchema.Validation;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Power
|
||||
{
|
||||
@@ -72,34 +67,34 @@ namespace Content.Client.GameObjects.Components.Power
|
||||
|
||||
_chargeBar.Value = castState.Charge;
|
||||
UpdateChargeBarColor(castState.Charge);
|
||||
float ChargePercentage = (castState.Charge / _chargeBar.MaxValue) * 100.0f;
|
||||
_window.ChargePercentage.Text = " " + ChargePercentage.ToString("0.00") + "%";
|
||||
var chargePercentage = (castState.Charge / _chargeBar.MaxValue) * 100.0f;
|
||||
_window.ChargePercentage.Text = " " + chargePercentage.ToString("0.00") + "%";
|
||||
}
|
||||
|
||||
private void UpdateChargeBarColor(float charge)
|
||||
{
|
||||
float normalizedCharge = charge / _chargeBar.MaxValue;
|
||||
var normalizedCharge = charge / _chargeBar.MaxValue;
|
||||
|
||||
float leftHue = 0.0f;// Red
|
||||
float middleHue = 0.066f;// Orange
|
||||
float rightHue = 0.33f;// Green
|
||||
float saturation = 1.0f;// Uniform saturation
|
||||
float value = 0.8f;// Uniform value / brightness
|
||||
float alpha = 1.0f;// Uniform alpha
|
||||
const float leftHue = 0.0f; // Red
|
||||
const float middleHue = 0.066f; // Orange
|
||||
const float rightHue = 0.33f; // Green
|
||||
const float saturation = 1.0f; // Uniform saturation
|
||||
const float value = 0.8f; // Uniform value / brightness
|
||||
const float alpha = 1.0f; // Uniform alpha
|
||||
|
||||
// These should add up to 1.0 or your transition won't be smooth
|
||||
float leftSideSize = 0.5f;// Fraction of _chargeBar lerped from leftHue to middleHue
|
||||
float rightSideSize = 0.5f;// Fraction of _chargeBar lerped from middleHue to rightHue
|
||||
const float leftSideSize = 0.5f; // Fraction of _chargeBar lerped from leftHue to middleHue
|
||||
const float rightSideSize = 0.5f; // Fraction of _chargeBar lerped from middleHue to rightHue
|
||||
|
||||
float finalHue;
|
||||
if (normalizedCharge <= leftSideSize)
|
||||
{
|
||||
normalizedCharge /= leftSideSize;// Adjust range to 0.0 to 1.0
|
||||
normalizedCharge /= leftSideSize; // Adjust range to 0.0 to 1.0
|
||||
finalHue = FloatMath.Lerp(leftHue, middleHue, normalizedCharge);
|
||||
}
|
||||
else
|
||||
{
|
||||
normalizedCharge = (normalizedCharge - leftSideSize) / rightSideSize;// Adjust range to 0.0 to 1.0.
|
||||
normalizedCharge = (normalizedCharge - leftSideSize) / rightSideSize; // Adjust range to 0.0 to 1.0.
|
||||
finalHue = FloatMath.Lerp(middleHue, rightHue, normalizedCharge);
|
||||
}
|
||||
|
||||
@@ -109,7 +104,7 @@ namespace Content.Client.GameObjects.Components.Power
|
||||
_chargeBar.ForegroundStyleBoxOverride = new StyleBoxFlat();
|
||||
}
|
||||
|
||||
var foregroundStyleBoxOverride = (StyleBoxFlat)_chargeBar.ForegroundStyleBoxOverride;
|
||||
var foregroundStyleBoxOverride = (StyleBoxFlat) _chargeBar.ForegroundStyleBoxOverride;
|
||||
foregroundStyleBoxOverride.BackgroundColor =
|
||||
Color.FromHsv(new Vector4(finalHue, saturation, value, alpha));
|
||||
}
|
||||
@@ -134,29 +129,29 @@ namespace Content.Client.GameObjects.Components.Power
|
||||
public ApcWindow()
|
||||
{
|
||||
Title = "APC";
|
||||
var rows = new VBoxContainer("Rows");
|
||||
var rows = new VBoxContainer();
|
||||
|
||||
var statusHeader = new Label("StatusHeader") { Text = "Power Status: " };
|
||||
var statusHeader = new Label {Text = "Power Status: "};
|
||||
rows.AddChild(statusHeader);
|
||||
|
||||
var breaker = new HBoxContainer("Breaker");
|
||||
var breakerLabel = new Label("Label") { Text = "Main Breaker: " };
|
||||
BreakerButton = new CheckButton {Name = "Breaker", Text = "Toggle"};
|
||||
var breaker = new HBoxContainer();
|
||||
var breakerLabel = new Label {Text = "Main Breaker: "};
|
||||
BreakerButton = new CheckButton {Text = "Toggle"};
|
||||
breaker.AddChild(breakerLabel);
|
||||
breaker.AddChild(BreakerButton);
|
||||
rows.AddChild(breaker);
|
||||
|
||||
var externalStatus = new HBoxContainer("ExternalStatus");
|
||||
var externalStatusLabel = new Label("Label") { Text = "External Power: " };
|
||||
ExternalPowerStateLabel = new Label("Status") { Text = "Good" };
|
||||
var externalStatus = new HBoxContainer();
|
||||
var externalStatusLabel = new Label {Text = "External Power: "};
|
||||
ExternalPowerStateLabel = new Label {Text = "Good"};
|
||||
ExternalPowerStateLabel.SetOnlyStyleClass(NanoStyle.StyleClassPowerStateGood);
|
||||
externalStatus.AddChild(externalStatusLabel);
|
||||
externalStatus.AddChild(ExternalPowerStateLabel);
|
||||
rows.AddChild(externalStatus);
|
||||
|
||||
var charge = new HBoxContainer("Charge");
|
||||
var chargeLabel = new Label("Label") { Text = "Charge:" };
|
||||
ChargeBar = new ProgressBar("Charge")
|
||||
var charge = new HBoxContainer();
|
||||
var chargeLabel = new Label {Text = "Charge:"};
|
||||
ChargeBar = new ProgressBar
|
||||
{
|
||||
SizeFlagsHorizontal = Control.SizeFlags.FillExpand,
|
||||
MinValue = 0.0f,
|
||||
@@ -164,7 +159,7 @@ namespace Content.Client.GameObjects.Components.Power
|
||||
Page = 0.0f,
|
||||
Value = 0.5f
|
||||
};
|
||||
ChargePercentage = new Label("ChargePercentage");
|
||||
ChargePercentage = new Label();
|
||||
charge.AddChild(chargeLabel);
|
||||
charge.AddChild(ChargeBar);
|
||||
charge.AddChild(ChargePercentage);
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
base.OnAdd();
|
||||
|
||||
Window = new StorageWindow()
|
||||
{ StorageEntity = this};
|
||||
{StorageEntity = this};
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
@@ -44,7 +44,8 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
base.ExposeData(serializer);
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
@@ -108,32 +109,27 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
|
||||
public StorageWindow()
|
||||
{
|
||||
Size = new Vector2(180.0f, 320.0f);
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
Size = (180, 320);
|
||||
|
||||
Title = "Storage Item";
|
||||
RectClipContent = true;
|
||||
|
||||
VSplitContainer = new VBoxContainer("VSplitContainer");
|
||||
Information = new Label("Information")
|
||||
VSplitContainer = new VBoxContainer();
|
||||
Information = new Label
|
||||
{
|
||||
Text = "Items: 0 Volume: 0/0 Stuff",
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter
|
||||
};
|
||||
VSplitContainer.AddChild(Information);
|
||||
|
||||
var listScrollContainer = new ScrollContainer("ListScrollContainer")
|
||||
var listScrollContainer = new ScrollContainer
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
HScrollEnabled = true,
|
||||
VScrollEnabled = true
|
||||
};
|
||||
EntityList = new VBoxContainer("EntityList")
|
||||
EntityList = new VBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand
|
||||
};
|
||||
@@ -182,7 +178,8 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
//Sets information about entire storage container current capacity
|
||||
if (StorageEntity.StorageCapacityMax != 0)
|
||||
{
|
||||
Information.Text = String.Format("Items: {0}, Stored: {1}/{2}", storagelist.Count, StorageEntity.StorageSizeUsed, StorageEntity.StorageCapacityMax);
|
||||
Information.Text = String.Format("Items: {0}, Stored: {1}/{2}", storagelist.Count,
|
||||
StorageEntity.StorageSizeUsed, StorageEntity.StorageCapacityMax);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -196,7 +193,7 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
/// <param name="args"></param>
|
||||
private void OnItemButtonToggled(BaseButton.ButtonToggledEventArgs args)
|
||||
{
|
||||
var control = (EntityButton)args.Button.Parent;
|
||||
var control = (EntityButton) args.Button.Parent;
|
||||
args.Button.Pressed = false;
|
||||
StorageEntity.Interact(control.EntityuID);
|
||||
}
|
||||
@@ -208,17 +205,15 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
private class EntityButton : PanelContainer
|
||||
{
|
||||
public EntityUid EntityuID { get; set; }
|
||||
public Button ActualButton { get; private set; }
|
||||
public SpriteView EntitySpriteView { get; private set; }
|
||||
public Control EntityControl { get; private set; }
|
||||
public Label EntityName { get; private set; }
|
||||
public Label EntitySize { get; private set; }
|
||||
public Button ActualButton { get; }
|
||||
public SpriteView EntitySpriteView { get; }
|
||||
public Control EntityControl { get; }
|
||||
public Label EntityName { get; }
|
||||
public Label EntitySize { get; }
|
||||
|
||||
protected override void Initialize()
|
||||
public EntityButton()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
ActualButton = new Button("Button")
|
||||
ActualButton = new Button
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
@@ -227,12 +222,12 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
};
|
||||
AddChild(ActualButton);
|
||||
|
||||
var hBoxContainer = new HBoxContainer("HBoxContainer") {MouseFilter = MouseFilterMode.Ignore};
|
||||
EntitySpriteView = new SpriteView("SpriteView")
|
||||
var hBoxContainer = new HBoxContainer {MouseFilter = MouseFilterMode.Ignore};
|
||||
EntitySpriteView = new SpriteView
|
||||
{
|
||||
CustomMinimumSize = new Vector2(32.0f, 32.0f), MouseFilter = MouseFilterMode.Ignore
|
||||
};
|
||||
EntityName = new Label("Name")
|
||||
EntityName = new Label
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
Text = "Backpack",
|
||||
@@ -241,11 +236,11 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
hBoxContainer.AddChild(EntitySpriteView);
|
||||
hBoxContainer.AddChild(EntityName);
|
||||
|
||||
EntityControl = new Control("Control")
|
||||
EntityControl = new Control
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand, MouseFilter = MouseFilterMode.Ignore
|
||||
};
|
||||
EntitySize = new Label("Size")
|
||||
EntitySize = new Label
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
Text = "Size 6",
|
||||
|
||||
Reference in New Issue
Block a user