The Pyro Update (#5575)

This commit is contained in:
mirrorcult
2021-11-28 19:25:51 -07:00
committed by GitHub
parent fc4a950257
commit 9cce58a70b
10 changed files with 244 additions and 5 deletions

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@@ -0,0 +1,36 @@
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Chemistry.ReagentEffects;
public class CreateGas : ReagentEffect
{
[DataField("gas", required: true)]
public Gas Gas = default!;
/// <summary>
/// For each unit consumed, how many moles of gas should be created?
/// </summary>
[DataField("multiplier")]
public float Multiplier = 3f;
public override bool ShouldLog => true;
public override LogImpact LogImpact => LogImpact.High;
public override void Effect(ReagentEffectArgs args)
{
var atmosSys = EntitySystem.Get<AtmosphereSystem>();
var xform = args.EntityManager.GetComponent<TransformComponent>(args.SolutionEntity);
var tileMix = atmosSys.GetTileMixture(xform.Coordinates);
if (tileMix != null)
{
tileMix.AdjustMoles(Gas, args.Quantity.Float() * Multiplier);
}
}
}

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@@ -16,6 +16,9 @@ namespace Content.Server.Chemistry.ReagentEffects
[UsedImplicitly]
public class FlammableReaction : ReagentEffect
{
[DataField("multiplier")]
public float Multiplier = 0.05f;
public override bool ShouldLog => true;
public override LogImpact LogImpact => LogImpact.Medium;
@@ -23,7 +26,7 @@ namespace Content.Server.Chemistry.ReagentEffects
{
if (!args.EntityManager.TryGetComponent(args.SolutionEntity, out FlammableComponent? flammable)) return;
EntitySystem.Get<FlammableSystem>().AdjustFireStacks(args.SolutionEntity, args.Quantity.Float() / 5f, flammable);
EntitySystem.Get<FlammableSystem>().AdjustFireStacks(args.SolutionEntity, args.Quantity.Float() * Multiplier, flammable);
args.Source?.RemoveReagent(args.Reagent.ID, args.Quantity);
}
}

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@@ -0,0 +1,21 @@
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Robust.Shared.GameObjects;
namespace Content.Server.Chemistry.ReagentEffects;
/// <summary>
/// Ignites a mob.
/// </summary>
public class Ignite : ReagentEffect
{
public override bool ShouldLog => true;
public override LogImpact LogImpact => LogImpact.Medium;
public override void Effect(ReagentEffectArgs args)
{
var flamSys = EntitySystem.Get<FlammableSystem>();
flamSys.Ignite(args.SolutionEntity);
}
}

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@@ -0,0 +1,20 @@
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Chemistry.TileReactions;
[UsedImplicitly]
[DataDefinition]
public class PryTileReaction : ITileReaction
{
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
{
tile.PryTile();
return reactVolume;
}
}