Chameleon clothing (#8444)

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Alex Evgrashin
2022-09-14 10:42:14 +02:00
committed by GitHub
parent 54947c137c
commit 9ce3a18e3f
33 changed files with 868 additions and 29 deletions

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@@ -0,0 +1,66 @@
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Inventory;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Clothing.Components;
/// <summary>
/// Allow players to change clothing sprite to any other clothing prototype.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedChameleonClothingSystem))]
public sealed class ChameleonClothingComponent : Component
{
/// <summary>
/// Filter possible chameleon options by their slot flag.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
[DataField("slot", required: true)]
public SlotFlags Slot;
/// <summary>
/// EntityPrototype id that chameleon item is trying to mimic.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
[DataField("default", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? SelectedId;
}
[Serializable, NetSerializable]
public sealed class ChameleonClothingComponentState : ComponentState
{
public string? SelectedId;
}
[Serializable, NetSerializable]
public sealed class ChameleonBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly SlotFlags Slot;
public readonly string? SelectedId;
public ChameleonBoundUserInterfaceState(SlotFlags slot, string? selectedId)
{
Slot = slot;
SelectedId = selectedId;
}
}
[Serializable, NetSerializable]
public sealed class ChameleonPrototypeSelectedMessage: BoundUserInterfaceMessage
{
public readonly string SelectedId;
public ChameleonPrototypeSelectedMessage(string selectedId)
{
SelectedId = selectedId;
}
}
[Serializable, NetSerializable]
public enum ChameleonUiKey : byte
{
Key
}

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@@ -42,6 +42,10 @@ public abstract class SharedClothingComponent : Component
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sprite")]
public string? RsiPath;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("femaleMask")]
public FemaleClothingMask FemaleMask = FemaleClothingMask.UniformFull;
}
[Serializable, NetSerializable]
@@ -54,3 +58,10 @@ public sealed class ClothingComponentState : ComponentState
EquippedPrefix = equippedPrefix;
}
}
public enum FemaleClothingMask : byte
{
NoMask = 0,
UniformFull,
UniformTop
}

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@@ -52,5 +52,22 @@ public sealed class ClothingSystem : EntitySystem
Dirty(clothing);
}
/// <summary>
/// Copy all clothing specific visuals from another item.
/// </summary>
public void CopyVisuals(EntityUid uid, SharedClothingComponent otherClothing, SharedClothingComponent? clothing = null)
{
if (!Resolve(uid, ref clothing))
return;
clothing.ClothingVisuals = otherClothing.ClothingVisuals;
clothing.EquippedPrefix = otherClothing.EquippedPrefix;
clothing.RsiPath = otherClothing.RsiPath;
clothing.FemaleMask = otherClothing.FemaleMask;
_itemSys.VisualsChanged(uid);
Dirty(clothing);
}
#endregion
}

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@@ -0,0 +1,72 @@
using Content.Shared.Clothing.Components;
using Content.Shared.Inventory;
using Content.Shared.Item;
using Content.Shared.Tag;
using Robust.Shared.Prototypes;
namespace Content.Shared.Clothing.EntitySystems;
public abstract class SharedChameleonClothingSystem : EntitySystem
{
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedItemSystem _itemSystem = default!;
[Dependency] private readonly ClothingSystem _clothingSystem = default!;
// Updates chameleon visuals and meta information.
// This function is called on a server after user selected new outfit.
// And after that on a client after state was updated.
// This 100% makes sure that server and client have exactly same data.
protected void UpdateVisuals(EntityUid uid, ChameleonClothingComponent component)
{
if (string.IsNullOrEmpty(component.SelectedId) ||
!_proto.TryIndex(component.SelectedId, out EntityPrototype? proto))
return;
// world sprite icon
UpdateSprite(uid, proto);
// copy name and description
var meta = MetaData(uid);
meta.EntityName = proto.Name;
meta.EntityDescription = proto.Description;
// item sprite logic
if (TryComp(uid, out ItemComponent? item) &&
proto.TryGetComponent(out ItemComponent? otherItem, _factory))
{
_itemSystem.CopyVisuals(uid, otherItem, item);
}
// clothing sprite logic
if (TryComp(uid, out SharedClothingComponent? clothing) &&
proto.TryGetComponent("Clothing", out SharedClothingComponent? otherClothing))
{
_clothingSystem.CopyVisuals(uid, otherClothing, clothing);
}
}
protected virtual void UpdateSprite(EntityUid uid, EntityPrototype proto) { }
/// <summary>
/// Check if this entity prototype is valid target for chameleon item.
/// </summary>
public bool IsValidTarget(EntityPrototype proto, SlotFlags chameleonSlot = SlotFlags.NONE)
{
// check if entity is valid
if (proto.Abstract || proto.NoSpawn)
return false;
// check if it is marked as valid chameleon target
if (!proto.TryGetComponent(out TagComponent? tags, _factory) || !tags.Tags.Contains("WhitelistChameleon"))
return false;
// check if it's valid clothing
if (!proto.TryGetComponent("Clothing", out SharedClothingComponent? clothing))
return false;
if (!clothing.Slots.HasFlag(chameleonSlot))
return false;
return true;
}
}