Chameleon clothing (#8444)
Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -0,0 +1,66 @@
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Inventory;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Clothing.Components;
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/// <summary>
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/// Allow players to change clothing sprite to any other clothing prototype.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedChameleonClothingSystem))]
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public sealed class ChameleonClothingComponent : Component
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{
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/// <summary>
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/// Filter possible chameleon options by their slot flag.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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[DataField("slot", required: true)]
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public SlotFlags Slot;
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/// <summary>
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/// EntityPrototype id that chameleon item is trying to mimic.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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[DataField("default", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? SelectedId;
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}
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[Serializable, NetSerializable]
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public sealed class ChameleonClothingComponentState : ComponentState
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{
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public string? SelectedId;
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}
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[Serializable, NetSerializable]
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public sealed class ChameleonBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly SlotFlags Slot;
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public readonly string? SelectedId;
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public ChameleonBoundUserInterfaceState(SlotFlags slot, string? selectedId)
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{
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Slot = slot;
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SelectedId = selectedId;
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}
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}
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[Serializable, NetSerializable]
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public sealed class ChameleonPrototypeSelectedMessage: BoundUserInterfaceMessage
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{
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public readonly string SelectedId;
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public ChameleonPrototypeSelectedMessage(string selectedId)
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{
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SelectedId = selectedId;
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}
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}
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[Serializable, NetSerializable]
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public enum ChameleonUiKey : byte
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{
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Key
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}
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@@ -42,6 +42,10 @@ public abstract class SharedClothingComponent : Component
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("sprite")]
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public string? RsiPath;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("femaleMask")]
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public FemaleClothingMask FemaleMask = FemaleClothingMask.UniformFull;
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}
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[Serializable, NetSerializable]
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@@ -54,3 +58,10 @@ public sealed class ClothingComponentState : ComponentState
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EquippedPrefix = equippedPrefix;
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}
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}
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public enum FemaleClothingMask : byte
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{
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NoMask = 0,
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UniformFull,
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UniformTop
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}
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