Вернуть трейлы от пуль (#270)
* - add: Bring back bullet trails. * - add: Cvar, thinner trails. * - add: Add option.
This commit is contained in:
@@ -1,6 +1,6 @@
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- type: entity
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noSpawn: true
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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id: BulletAntiMateriel
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name: bullet (.60 anti-materiel)
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components:
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@@ -1,7 +1,7 @@
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- type: entity
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id: BulletCaselessRifle
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name: bullet (.25 caseless)
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -12,7 +12,7 @@
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- type: entity
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id: BulletCaselessRiflePractice
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name: bullet (.25 caseless practice)
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parent: BaseBulletPractice
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parent: [BaseBulletPractice, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -23,7 +23,7 @@
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- type: entity
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id: BulletCaselessRifleRubber
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name: bullet (.25 caseless rubber)
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parent: BaseBulletRubber
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parent: [BaseBulletRubber, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -2,7 +2,7 @@
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id: PelletClusterRubber
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name: pellet (ball, Rubber)
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noSpawn: true
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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@@ -23,7 +23,7 @@
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id: PelletClusterLethal
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name: pellet (ball, Lethal)
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noSpawn: true
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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@@ -41,7 +41,7 @@
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id: PelletClusterIncendiary
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name: pellet (ball, incendiary)
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noSpawn: true
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parent: BaseBulletIncendiary
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parent: [BaseBulletIncendiary, BaseBulletTrail]
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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@@ -1,7 +1,7 @@
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- type: entity
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id: BulletHeavyRifle
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name: bullet (.20 rifle)
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -12,7 +12,7 @@
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- type: entity
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id: BulletMinigun
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name: minigun bullet (.10 rifle)
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parent: BulletHeavyRifle
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parent: [BulletHeavyRifle, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -1,7 +1,7 @@
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- type: entity
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id: BulletLightRifle
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name: bullet (.20 rifle)
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -12,7 +12,7 @@
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- type: entity
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id: BulletLightRiflePractice
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name: bullet (.20 rifle practice)
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parent: BaseBulletPractice
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parent: [BaseBulletPractice, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -23,7 +23,7 @@
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- type: entity
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id: BulletLightRifleRubber
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name: bullet (.20 rifle rubber)
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parent: BaseBulletRubber
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parent: [BaseBulletRubber, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -33,7 +33,7 @@
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- type: entity
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id: BulletLightRifleIncendiary
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parent: BaseBulletIncendiary
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parent: [BaseBulletIncendiary, BaseBulletTrail]
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name: bullet (.20 rifle incendiary)
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noSpawn: true
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components:
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@@ -45,7 +45,7 @@
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- type: entity
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id: BulletLightRifleUranium
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parent: BaseBulletUranium
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parent: [BaseBulletUranium, BaseBulletTrail]
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name: bullet (.20 rifle uranium)
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noSpawn: true
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components:
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@@ -1,7 +1,7 @@
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- type: entity
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id: BulletMagnum
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name: bullet (.45 magnum)
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -12,7 +12,7 @@
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- type: entity
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id: BulletMagnumPractice
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name: bullet (.45 magnum practice)
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parent: BaseBulletPractice
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parent: [BaseBulletPractice, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -23,7 +23,7 @@
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- type: entity
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id: BulletMagnumRubber
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name: bullet (.45 magnum rubber)
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parent: BaseBulletRubber
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parent: [BaseBulletRubber, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -36,7 +36,7 @@
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- type: entity
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id: BulletMagnumIncendiary
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parent: BaseBulletIncendiary
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parent: [BaseBulletIncendiary, BaseBulletTrail]
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name: bullet (.45 magnum incendiary)
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noSpawn: true
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components:
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@@ -49,7 +49,7 @@
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- type: entity
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id: BulletMagnumAP
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name: bullet (.45 magnum armor-piercing)
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parent: BaseBulletAP
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parent: [BaseBulletAP, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -61,7 +61,7 @@
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- type: entity
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id: BulletMagnumUranium
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name: bullet (.45 magnum uranium)
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parent: BaseBulletUranium
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parent: [BaseBulletUranium, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -1,7 +1,7 @@
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- type: entity
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id: BulletPistol
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name: bullet (.35 auto)
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -12,7 +12,7 @@
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- type: entity
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id: BulletPistolPractice
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name: bullet (.35 auto practice)
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parent: BaseBulletPractice
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parent: [BaseBulletPractice, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -23,7 +23,7 @@
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- type: entity
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id: BulletPistolRubber
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name: bullet (.35 auto rubber)
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parent: BaseBulletRubber
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parent: [BaseBulletRubber, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -33,7 +33,7 @@
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- type: entity
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id: BulletPistolIncendiary
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parent: BaseBulletIncendiary
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parent: [BaseBulletIncendiary, BaseBulletTrail]
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name: bullet (.35 auto incendiary)
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noSpawn: true
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components:
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@@ -45,7 +45,7 @@
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- type: entity
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id: BulletPistolUranium
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parent: BaseBulletUranium
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parent: [BaseBulletUranium, BaseBulletTrail]
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name: bullet (.35 auto uranium)
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noSpawn: true
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components:
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@@ -1,7 +1,7 @@
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- type: entity
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id: BulletRifle
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name: bullet (0.20 rifle)
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -12,7 +12,7 @@
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- type: entity
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id: BulletRiflePractice
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name: bullet (0.20 rifle practice)
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parent: BaseBulletPractice
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parent: [BaseBulletPractice, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -23,7 +23,7 @@
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- type: entity
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id: BulletRifleRubber
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name: bullet (0.20 rifle rubber)
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parent: BaseBulletRubber
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parent: [BaseBulletRubber, BaseBulletTrail]
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noSpawn: true
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components:
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- type: Projectile
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@@ -33,7 +33,7 @@
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- type: entity
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id: BulletRifleIncendiary
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parent: BaseBulletIncendiary
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parent: [BaseBulletIncendiary, BaseBulletTrail]
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name: bullet (0.20 rifle incendiary)
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noSpawn: true
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components:
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@@ -42,10 +42,10 @@
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types:
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Blunt: 2
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Heat: 15
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- type: entity
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id: BulletRifleUranium
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parent: BaseBulletUranium
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parent: [BaseBulletUranium, BaseBulletTrail]
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name: bullet (0.20 rifle uranium)
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noSpawn: true
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components:
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@@ -54,4 +54,4 @@
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types:
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Radiation: 7
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Piercing: 8
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@@ -2,7 +2,7 @@
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id: PelletShotgunSlug
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name: pellet (.50 slug)
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noSpawn: true
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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@@ -16,7 +16,7 @@
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id: PelletShotgunBeanbag
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name: beanbag (.50)
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noSpawn: true
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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@@ -33,7 +33,7 @@
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id: PelletShotgun
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name: pellet (.50)
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noSpawn: true
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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@@ -47,7 +47,7 @@
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id: PelletShotgunIncendiary
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name: pellet (.50 incendiary)
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noSpawn: true
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parent: BaseBulletIncendiary
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parent: [BaseBulletIncendiary, BaseBulletTrail]
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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@@ -64,7 +64,7 @@
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id: PelletShotgunPractice
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name: pellet (.50 practice)
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noSpawn: true
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parent: BaseBulletPractice
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parent: [BaseBulletPractice, BaseBulletTrail]
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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@@ -78,7 +78,7 @@
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id: PelletShotgunImprovised
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name: improvised pellet
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noSpawn: true
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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@@ -93,7 +93,7 @@
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id: PelletShotgunTranquilizer
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name: pellet (.50 tranquilizer)
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noSpawn: true
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parent: BaseBulletPractice
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parent: [BaseBulletPractice, BaseBulletTrail]
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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@@ -167,7 +167,7 @@
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id: PelletShotgunUranium
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name: pellet (.50 uranium)
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noSpawn: true
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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@@ -182,7 +182,7 @@
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id: PelletGrapeshot #tally fucking ho
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name: grapeshot pellet
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noSpawn: true
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parent: BaseBullet
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parent: [BaseBullet, BaseBulletTrail]
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components:
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- type: Sprite
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noRot: false
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@@ -0,0 +1,23 @@
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- type: entity
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noSpawn: true
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abstract: true
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id: BaseBulletTrail
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name: BaseBulletTrail
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components:
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- type: Trail
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splineIteratorType: CatmullRom
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splineRendererType: Continuous
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creationMethod: OnMove
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lengthStep: 0.1
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scale: 0.03, 0.0
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lifetime: 1
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randomWalk: 0.03, 0.001
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gravity: 0.001, 0.005
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texturePath: /Textures/White/Effects/Trails/Continuous/trail.png
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gradientIteratorType: Bezier
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gradient:
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- 1, 1, 1, 0
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- 1, 1, 1, 2
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- 1, 1, 1, 0
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- 1, 1, 1, 0
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optionsConcealable: true
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