From 9d5e85ba1ea22eb31ab90685d5b88e84e4b71abf Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Sun, 17 Jan 2021 15:52:47 +0100 Subject: [PATCH] Add support for map UID persistence to mapping commands. Requires submodule update but does not break if not availabnle. --- Content.Server/Commands/GameTicking/MappingCommand.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Commands/GameTicking/MappingCommand.cs b/Content.Server/Commands/GameTicking/MappingCommand.cs index 889596352b..abf94258b5 100644 --- a/Content.Server/Commands/GameTicking/MappingCommand.cs +++ b/Content.Server/Commands/GameTicking/MappingCommand.cs @@ -57,7 +57,7 @@ namespace Content.Server.Commands.GameTicking } shell.ExecuteCommand(player, $"addmap {mapId} false"); - shell.ExecuteCommand(player, $"loadbp {mapId} \"{CommandParsing.Escape(mapName)}\""); + shell.ExecuteCommand(player, $"loadbp {mapId} \"{CommandParsing.Escape(mapName)}\" true"); shell.ExecuteCommand(player, "aghost"); shell.ExecuteCommand(player, $"tp 0 0 {mapId}");