Refactor InRangeUnobstructed and add extension methods (#1925)
* Sort out InRangeUnobstructed and add extension methods * Rename client RangeChecks to RangeExtensions * Add container extension methods and test * Add missing component methods Component to container Grid coordinates to container Map coordinates to container Local player to container * Actually use the field * Merge fixes * Add popup argument to local player extension methods * Reduce code repetition for client range extensions
This commit is contained in:
@@ -142,8 +142,7 @@ namespace Content.Client.GameObjects.EntitySystems
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if (_entityManager.TryGetEntity(args.EntityUid, out var entity))
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{
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// check if the entity is reachable
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if (_interactionSystem.InRangeUnobstructed(dragger.Transform.MapPosition,
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entity.Transform.MapPosition, ignoredEnt: dragger) == false)
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if (!_interactionSystem.InRangeUnobstructed(dragger, entity))
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{
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return false;
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}
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@@ -193,8 +192,8 @@ namespace Content.Client.GameObjects.EntitySystems
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// tell the server we are dropping if we are over a valid drop target in range.
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// We don't use args.EntityUid here because drag interactions generally should
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// work even if there's something "on top" of the drop target
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if (_interactionSystem.InRangeUnobstructed(_dragger.Transform.MapPosition,
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args.Coordinates.ToMap(_mapManager), ignoredEnt: _dragger, ignoreInsideBlocker: true) == false)
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if (!_interactionSystem.InRangeUnobstructed(_dragger,
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args.Coordinates, ignoreInsideBlocker: true))
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{
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CancelDrag(false, null);
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return false;
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@@ -288,8 +287,7 @@ namespace Content.Client.GameObjects.EntitySystems
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if (anyValidDraggable)
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{
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// highlight depending on whether its in or out of range
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var inRange = _interactionSystem.InRangeUnobstructed(_dragger.Transform.MapPosition,
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pvsEntity.Transform.MapPosition, ignoredEnt: _dragger);
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var inRange = _interactionSystem.InRangeUnobstructed(_dragger, pvsEntity);
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inRangeSprite.PostShader = inRange ? _dropTargetInRangeShader : _dropTargetOutOfRangeShader;
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inRangeSprite.RenderOrder = EntityManager.CurrentTick.Value;
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highlightedSprites.Add(inRangeSprite);
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@@ -377,8 +375,7 @@ namespace Content.Client.GameObjects.EntitySystems
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return;
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}
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// still in range of the thing we are dragging?
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if (_interactionSystem.InRangeUnobstructed(_dragger.Transform.MapPosition,
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_draggedEntity.Transform.MapPosition, ignoredEnt: _dragger) == false)
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if (!_interactionSystem.InRangeUnobstructed(_dragger, _draggedEntity))
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{
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CancelDrag(false, null);
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return;
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@@ -1,6 +1,7 @@
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using Content.Client.GameObjects.Components.Instruments;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Client.Utility;
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using Content.Shared.Utility;
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using Robust.Client.Audio.Midi;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Interfaces.UserInterface;
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@@ -9,7 +10,6 @@ using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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@@ -197,9 +197,7 @@ namespace Content.Client.Instruments
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|| conMan.Owner != localPlayer.ControlledEntity))) return;
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// We check that we're in range unobstructed just in case.
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if(!EntitySystem.Get<SharedInteractionSystem>()
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.InRangeUnobstructed(localPlayer.ControlledEntity.Transform.MapPosition,
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instrumentEnt.Transform.MapPosition, ignoredEnt:instrumentEnt)) return;
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if (!localPlayer.InRangeUnobstructed(instrumentEnt)) return;
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if (!_midiManager.IsMidiFile(filename))
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{
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@@ -2,7 +2,8 @@
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using System.Collections.Immutable;
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using System.Linq;
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using Content.Client.GameObjects.Components;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Client.Utility;
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using Content.Shared.Utility;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Interfaces.GameObjects;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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@@ -67,13 +68,7 @@ namespace Content.Client.State
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var inRange = false;
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if (localPlayer.ControlledEntity != null && entityToClick != null)
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{
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var playerPos = localPlayer.ControlledEntity.Transform.MapPosition;
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var entityPos = entityToClick.Transform.MapPosition;
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inRange = EntitySystemManager.GetEntitySystem<SharedInteractionSystem>()
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.InRangeUnobstructed(playerPos, entityPos,
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predicate: entity =>
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entity == localPlayer.ControlledEntity || entity == entityToClick,
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ignoreInsideBlocker: true);
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inRange = localPlayer.InRangeUnobstructed(entityToClick, ignoreInsideBlocker: true);
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}
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InteractionOutlineComponent outline;
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93
Content.Client/Utility/RangeExtensions.cs
Normal file
93
Content.Client/Utility/RangeExtensions.cs
Normal file
@@ -0,0 +1,93 @@
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Physics;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using static Content.Shared.GameObjects.EntitySystems.SharedInteractionSystem;
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namespace Content.Client.Utility
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{
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public static class RangeExtensions
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{
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private static SharedInteractionSystem SharedInteractionSystem => EntitySystem.Get<SharedInteractionSystem>();
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public static bool InRangeUnobstructed(
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this LocalPlayer origin,
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IEntity other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var otherPosition = other.Transform.MapPosition;
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return origin.InRangeUnobstructed(otherPosition, range, collisionMask, predicate, ignoreInsideBlocker,
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popup);
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}
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public static bool InRangeUnobstructed(
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this LocalPlayer origin,
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IComponent other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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return origin.InRangeUnobstructed(other.Owner, range, collisionMask, predicate, ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this LocalPlayer origin,
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IContainer other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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return origin.InRangeUnobstructed(other.Owner, range, collisionMask, predicate, ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this LocalPlayer origin,
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GridCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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var otherPosition = other.ToMap(mapManager);
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return origin.InRangeUnobstructed(otherPosition, range, collisionMask, predicate, ignoreInsideBlocker,
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popup);
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}
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public static bool InRangeUnobstructed(
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this LocalPlayer origin,
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MapCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var originEntity = origin.ControlledEntity;
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if (originEntity == null)
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{
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// TODO: Take into account the player's camera position?
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return false;
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}
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return SharedInteractionSystem.InRangeUnobstructed(originEntity, other, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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}
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}
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