Refactor InRangeUnobstructed and add extension methods (#1925)
* Sort out InRangeUnobstructed and add extension methods * Rename client RangeChecks to RangeExtensions * Add container extension methods and test * Add missing component methods Component to container Grid coordinates to container Map coordinates to container Local player to container * Actually use the field * Merge fixes * Add popup argument to local player extension methods * Reduce code repetition for client range extensions
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@@ -5,6 +5,7 @@ using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -43,18 +44,10 @@ namespace Content.Server.GameObjects.Components.Medical
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return;
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}
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if (eventArgs.User != eventArgs.Target)
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if (eventArgs.User != eventArgs.Target &&
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!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
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{
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var interactionSystem = EntitySystem.Get<SharedInteractionSystem>();
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var from = eventArgs.User.Transform.MapPosition;
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var to = eventArgs.Target.Transform.MapPosition;
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bool Ignored(IEntity entity) => entity == eventArgs.User || entity == eventArgs.Target;
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var inRange = interactionSystem.InRangeUnobstructed(from, to, predicate: Ignored);
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if (!inRange)
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{
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return;
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}
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return;
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}
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if (Owner.TryGetComponent(out StackComponent stack) &&
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