Revolutionaries (#18477)

Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
This commit is contained in:
coolmankid12345
2023-10-04 21:47:33 -04:00
committed by GitHub
parent 2c69dd2df9
commit 9df5ded9ad
51 changed files with 1246 additions and 38 deletions

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@@ -0,0 +1,32 @@
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Robust.Shared.Prototypes;
using Content.Shared.Ghost;
using Robust.Client.Player;
namespace Content.Client.Antag;
/// <summary>
/// Used for assigning specified icons for antags.
/// </summary>
public abstract class AntagStatusIconSystem<T> : SharedStatusIconSystem
where T : Component
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IPlayerManager _player = default!;
/// <summary>
/// Will check if the local player has the same component as the one who called it and give the status icon.
/// </summary>
/// <param name="antagStatusIcon">The status icon that your antag uses</param>
/// <param name="args">The GetStatusIcon event.</param>
protected virtual void GetStatusIcon(string antagStatusIcon, ref GetStatusIconsEvent args)
{
var ent = _player.LocalPlayer?.ControlledEntity;
if (!HasComp<T>(ent) && !HasComp<GhostComponent>(ent))
return;
args.StatusIcons.Add(_prototype.Index<StatusIconPrototype>(antagStatusIcon));
}
}

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@@ -0,0 +1,35 @@
using Content.Shared.Revolutionary.Components;
using Content.Client.Antag;
using Content.Shared.StatusIcon.Components;
namespace Content.Client.Revolutionary;
/// <summary>
/// Used for the client to get status icons from other revs.
/// </summary>
public sealed class RevolutionarySystem : AntagStatusIconSystem<RevolutionaryComponent>
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RevolutionaryComponent, GetStatusIconsEvent>(GetRevIcon);
SubscribeLocalEvent<HeadRevolutionaryComponent, GetStatusIconsEvent>(GetHeadRevIcon);
}
/// <summary>
/// Checks if the person who triggers the GetStatusIcon event is also a Rev or a HeadRev.
/// </summary>
private void GetRevIcon(EntityUid uid, RevolutionaryComponent comp, ref GetStatusIconsEvent args)
{
if (!HasComp<HeadRevolutionaryComponent>(uid))
{
GetStatusIcon(comp.RevStatusIcon, ref args);
}
}
private void GetHeadRevIcon(EntityUid uid, HeadRevolutionaryComponent comp, ref GetStatusIconsEvent args)
{
GetStatusIcon(comp.HeadRevStatusIcon, ref args);
}
}

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@@ -1,18 +1,14 @@
using System.Linq;
using System.Linq;
using Content.Client.Antag;
using Content.Shared.Humanoid;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Content.Shared.Zombies;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Zombies;
public sealed class ZombieSystem : SharedZombieSystem
public sealed class ZombieSystem : AntagStatusIconSystem<ZombieComponent>
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public override void Initialize()
{
@@ -38,9 +34,6 @@ public sealed class ZombieSystem : SharedZombieSystem
private void OnGetStatusIcon(EntityUid uid, ZombieComponent component, ref GetStatusIconsEvent args)
{
if (!HasComp<ZombieComponent>(_player.LocalPlayer?.ControlledEntity))
return;
args.StatusIcons.Add(_prototype.Index<StatusIconPrototype>(component.ZombieStatusIcon));
GetStatusIcon(component.ZombieStatusIcon, ref args);
}
}