Refactor Advertise System (#19669)
* Refactor Advertise System * Added interval checks * More stuff
This commit is contained in:
@@ -1,8 +1,6 @@
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using Content.Server.Advertisements;
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using Content.Server.Chat;
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using Content.Server.Chat.Systems;
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using Content.Server.Power.Components;
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using Content.Server.VendingMachines;
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using Content.Shared.VendingMachines;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -17,9 +15,15 @@ namespace Content.Server.Advertise
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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private const float UpdateTimer = 5f;
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/// <summary>
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/// The maximum amount of time between checking if advertisements should be displayed
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/// </summary>
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private readonly TimeSpan _maximumNextCheckDuration = TimeSpan.FromSeconds(15);
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private float _timer = 0f;
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/// <summary>
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/// The next time the game will check if advertisements should be displayed
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/// </summary>
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private TimeSpan _nextCheckTime = TimeSpan.MaxValue;
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public override void Initialize()
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{
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@@ -28,11 +32,14 @@ namespace Content.Server.Advertise
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SubscribeLocalEvent<ApcPowerReceiverComponent, AdvertiseEnableChangeAttemptEvent>(OnPowerReceiverEnableChangeAttempt);
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SubscribeLocalEvent<VendingMachineComponent, AdvertiseEnableChangeAttemptEvent>(OnVendingEnableChangeAttempt);
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// The component inits will lower this.
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_nextCheckTime = TimeSpan.MaxValue;
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}
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private void OnComponentInit(EntityUid uid, AdvertiseComponent advertise, ComponentInit args)
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{
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RefreshTimer(uid, true, advertise);
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RefreshTimer(uid, advertise);
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}
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private void OnPowerChanged(EntityUid uid, AdvertiseComponent advertise, ref PowerChangedEvent args)
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@@ -40,94 +47,97 @@ namespace Content.Server.Advertise
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SetEnabled(uid, args.Powered, advertise);
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}
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public void RefreshTimer(EntityUid uid, bool minimumBound = true, AdvertiseComponent? advertise = null)
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public void RefreshTimer(EntityUid uid, AdvertiseComponent? advertise = null)
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{
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if (!Resolve(uid, ref advertise))
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return;
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var minWait = Math.Max(1, advertise.MinimumWait);
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var maxWait = Math.Max(minWait, advertise.MaximumWait);
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if (!advertise.Enabled)
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return;
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var waitSeconds = minimumBound ? _random.Next(minWait, maxWait) : _random.Next(maxWait);
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advertise.NextAdvertisementTime = _gameTiming.CurTime.Add(TimeSpan.FromSeconds(waitSeconds));
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var minDuration = Math.Max(1, advertise.MinimumWait);
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var maxDuration = Math.Max(minDuration, advertise.MaximumWait);
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var waitDuration = TimeSpan.FromSeconds(_random.Next(minDuration, maxDuration));
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var nextTime = _gameTiming.CurTime + waitDuration;
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advertise.NextAdvertisementTime = nextTime;
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_nextCheckTime = MathHelper.Min(nextTime, _nextCheckTime);
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}
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public void SayAdvertisement(EntityUid uid, bool refresh = true, AdvertiseComponent? advertise = null)
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public void SayAdvertisement(EntityUid uid, AdvertiseComponent? advertise = null)
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{
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if (!Resolve(uid, ref advertise))
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return;
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if (_prototypeManager.TryIndex(advertise.PackPrototypeId, out AdvertisementsPackPrototype? advertisements))
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_chat.TrySendInGameICMessage(advertise.Owner, Loc.GetString(_random.Pick(advertisements.Advertisements)), InGameICChatType.Speak, true);
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if(refresh)
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RefreshTimer(uid, true, advertise);
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_chat.TrySendInGameICMessage(uid, Loc.GetString(_random.Pick(advertisements.Advertisements)), InGameICChatType.Speak, true);
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}
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public void SetEnabled(EntityUid uid, bool enabled, AdvertiseComponent? advertise = null)
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public void SetEnabled(EntityUid uid, bool enable, AdvertiseComponent? advertise = null)
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{
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if (!Resolve(uid, ref advertise))
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return;
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var attemptEvent = new AdvertiseEnableChangeAttemptEvent(enabled, advertise.Enabled);
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RaiseLocalEvent(uid, attemptEvent, false);
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if (advertise.Enabled == enable)
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return;
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var attemptEvent = new AdvertiseEnableChangeAttemptEvent(enable);
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RaiseLocalEvent(uid, attemptEvent);
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if (attemptEvent.Cancelled)
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return;
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if(enabled)
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RefreshTimer(uid, !advertise.Enabled, advertise);
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advertise.Enabled = enabled;
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advertise.Enabled = enable;
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RefreshTimer(uid, advertise);
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}
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private void OnPowerReceiverEnableChangeAttempt(EntityUid uid, ApcPowerReceiverComponent component, AdvertiseEnableChangeAttemptEvent args)
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private static void OnPowerReceiverEnableChangeAttempt(EntityUid uid, ApcPowerReceiverComponent component, AdvertiseEnableChangeAttemptEvent args)
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{
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if(args.NewState && !component.Powered)
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if(args.Enabling && !component.Powered)
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args.Cancel();
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}
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private void OnVendingEnableChangeAttempt(EntityUid uid, VendingMachineComponent component, AdvertiseEnableChangeAttemptEvent args)
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private static void OnVendingEnableChangeAttempt(EntityUid uid, VendingMachineComponent component, AdvertiseEnableChangeAttemptEvent args)
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{
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// TODO: Improve this...
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if(args.NewState && component.Broken)
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if(args.Enabling && component.Broken)
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args.Cancel();
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}
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public override void Update(float frameTime)
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{
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_timer += frameTime;
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if (_timer < UpdateTimer)
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var curTime = _gameTiming.CurTime;
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if (_nextCheckTime > curTime)
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return;
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_timer -= UpdateTimer;
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_nextCheckTime = curTime + _maximumNextCheckDuration;
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var curTime = _gameTiming.CurTime;
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foreach (var advertise in EntityManager.EntityQuery<AdvertiseComponent>())
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var query = EntityQueryEnumerator<AdvertiseComponent>();
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while (query.MoveNext(out var uid, out var advert))
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{
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if (!advertise.Enabled)
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if (!advert.Enabled)
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continue;
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// If it's still not time for the advertisement, do nothing.
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if (advertise.NextAdvertisementTime > curTime)
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// If this isn't advertising yet
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if (advert.NextAdvertisementTime > curTime)
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{
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_nextCheckTime = MathHelper.Min(advert.NextAdvertisementTime, _nextCheckTime);
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continue;
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}
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SayAdvertisement(advertise.Owner, true, advertise);
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SayAdvertisement(uid, advert);
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RefreshTimer(uid, advert);
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}
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}
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}
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public sealed class AdvertiseEnableChangeAttemptEvent : CancellableEntityEventArgs
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{
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public bool NewState { get; }
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public bool OldState { get; }
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public bool Enabling { get; }
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public AdvertiseEnableChangeAttemptEvent(bool newState, bool oldEnabledState)
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public AdvertiseEnableChangeAttemptEvent(bool enabling)
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{
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NewState = newState;
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OldState = oldEnabledState;
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Enabling = enabling;
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}
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}
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}
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