Fix compiler warnings.

This commit is contained in:
Pieter-Jan Briers
2020-11-11 01:48:54 +01:00
parent 0918e14827
commit 9e36ef2202
14 changed files with 8 additions and 16 deletions

View File

@@ -39,7 +39,6 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
*/
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private PathfindingSystem _pathfindingSystem;
@@ -717,7 +716,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
foreach (var node in region.Nodes)
{
var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_entityManager);
var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(EntityManager);
debugRegionNodes.Add(nodeVector);
}
@@ -746,7 +745,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
foreach (var node in region.Nodes)
{
var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_entityManager);
var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(EntityManager);
debugResult[_runningCacheIdx].Add(nodeVector);
}