Fix compiler warnings.
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@@ -39,7 +39,6 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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*/
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private PathfindingSystem _pathfindingSystem;
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@@ -717,7 +716,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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foreach (var node in region.Nodes)
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{
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_entityManager);
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(EntityManager);
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debugRegionNodes.Add(nodeVector);
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}
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@@ -746,7 +745,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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foreach (var node in region.Nodes)
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{
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_entityManager);
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(EntityManager);
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debugResult[_runningCacheIdx].Add(nodeVector);
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}
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