Fix compiler warnings.
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@@ -11,7 +11,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders
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{
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public class AStarPathfindingJob : Job<Queue<TileRef>>
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{
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#if DEBUG
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public static event Action<SharedAiDebug.AStarRouteDebug> DebugRoute;
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#endif
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private PathfindingNode _startNode;
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private PathfindingNode _endNode;
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@@ -15,7 +15,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders
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{
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// Some of this is probably fugly due to other structural changes in pathfinding so it could do with optimisation
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// Realistically it's probably not getting used given it doesn't support tile costs which can be very useful
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#if DEBUG
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public static event Action<SharedAiDebug.JpsRouteDebug> DebugRoute;
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#endif
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private PathfindingNode _startNode;
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private PathfindingNode _endNode;
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