Add indicator showing amount of ghost roles available (#5150)
* Add indicator showing amount of ghost roles available * Make the indicator turn red if ghost roles are available
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@@ -1,3 +1,4 @@
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using Content.Client.Stylesheets;
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using Content.Shared.Ghost;
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using Robust.Client.Console;
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using Robust.Client.UserInterface;
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@@ -13,16 +14,18 @@ namespace Content.Client.Ghost.UI
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{
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private readonly Button _returnToBody = new() {Text = Loc.GetString("ghost-gui-return-to-body-button") };
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private readonly Button _ghostWarp = new() {Text = Loc.GetString("ghost-gui-ghost-warp-button") };
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private readonly Button _ghostRoles = new() {Text = Loc.GetString("ghost-gui-ghost-roles-button") };
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private readonly Button _ghostRoles = new();
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private readonly GhostComponent _owner;
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private readonly GhostSystem _system;
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public GhostTargetWindow? TargetWindow { get; }
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public GhostGui(GhostComponent owner, IEntityNetworkManager eventBus)
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public GhostGui(GhostComponent owner, GhostSystem system, IEntityNetworkManager eventBus)
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{
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IoCManager.InjectDependencies(this);
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_owner = owner;
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_system = system;
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TargetWindow = new GhostTargetWindow(eventBus);
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@@ -57,6 +60,15 @@ namespace Content.Client.Ghost.UI
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public void Update()
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{
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_returnToBody.Disabled = !_owner.CanReturnToBody;
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_ghostRoles.Text = Loc.GetString("ghost-gui-ghost-roles-button", ("count", _system.AvailableGhostRoleCount));
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if (_system.AvailableGhostRoleCount != 0)
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{
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_ghostRoles.StyleClasses.Add(StyleBase.ButtonCaution);
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}
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else
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{
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_ghostRoles.StyleClasses.Remove(StyleBase.ButtonCaution);
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}
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TargetWindow?.Populate();
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}
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