DoAfter Refactor (#13225)

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
keronshb
2023-02-24 19:01:25 -05:00
committed by GitHub
parent 7a9baa79c2
commit 9ebb452a3c
129 changed files with 2624 additions and 4132 deletions

View File

@@ -1,4 +1,3 @@
using System.Threading;
using Content.Server.Body.Systems;
using Content.Server.Chat.Systems;
using Content.Server.Disease.Components;
@@ -9,6 +8,7 @@ using Content.Shared.Clothing.Components;
using Content.Shared.Disease;
using Content.Shared.Disease.Components;
using Content.Shared.Disease.Events;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
@@ -20,7 +20,6 @@ using Content.Shared.Mobs.Systems;
using Content.Shared.Rejuvenate;
using Robust.Shared.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager;
@@ -59,8 +58,7 @@ namespace Content.Server.Disease
// Handling stuff from other systems
SubscribeLocalEvent<DiseaseCarrierComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
// Private events stuff
SubscribeLocalEvent<TargetVaxxSuccessfulEvent>(OnTargetVaxxSuccessful);
SubscribeLocalEvent<VaxxCancelledEvent>(OnVaxxCancelled);
SubscribeLocalEvent<DiseaseVaccineComponent, DoAfterEvent>(OnDoAfter);
}
private Queue<EntityUid> AddQueue = new();
@@ -278,22 +276,7 @@ namespace Content.Server.Disease
/// </summary>
private void OnAfterInteract(EntityUid uid, DiseaseVaccineComponent vaxx, AfterInteractEvent args)
{
if (vaxx.CancelToken != null)
{
vaxx.CancelToken.Cancel();
vaxx.CancelToken = null;
return;
}
if (args.Target == null)
return;
if (!args.CanReach)
return;
if (vaxx.CancelToken != null)
return;
if (!TryComp<DiseaseCarrierComponent>(args.Target, out var carrier))
if (args.Target == null || !args.CanReach)
return;
if (vaxx.Used)
@@ -302,11 +285,8 @@ namespace Content.Server.Disease
return;
}
vaxx.CancelToken = new CancellationTokenSource();
_doAfterSystem.DoAfter(new DoAfterEventArgs(args.User, vaxx.InjectDelay, vaxx.CancelToken.Token, target: args.Target)
_doAfterSystem.DoAfter(new DoAfterEventArgs(args.User, vaxx.InjectDelay, target: args.Target, used:uid)
{
BroadcastFinishedEvent = new TargetVaxxSuccessfulEvent(args.User, args.Target, vaxx, carrier),
BroadcastCancelledEvent = new VaxxCancelledEvent(vaxx),
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnStun = true,
@@ -350,7 +330,6 @@ namespace Content.Server.Disease
}
}
///
/// Helper functions
///
@@ -490,60 +469,23 @@ namespace Content.Server.Disease
carrier.PastDiseases.Add(disease);
}
///
/// Private Events Stuff
///
/// <summary>
/// Injects the vaccine into the target
/// if the doafter is completed
/// </summary>
private void OnTargetVaxxSuccessful(TargetVaxxSuccessfulEvent args)
private void OnDoAfter(EntityUid uid, DiseaseVaccineComponent component, DoAfterEvent args)
{
if (args.Vaxx.Disease == null)
if (args.Handled || args.Cancelled || !TryComp<DiseaseCarrierComponent>(args.Args.Target, out var carrier) || component.Disease == null)
return;
Vaccinate(args.Carrier, args.Vaxx.Disease);
EntityManager.DeleteEntity(args.Vaxx.Owner);
}
/// <summary>
/// Cancels the vaccine doafter
/// </summary>
private static void OnVaxxCancelled(VaxxCancelledEvent args)
{
args.Vaxx.CancelToken = null;
}
/// These two are standard doafter stuff you can ignore
private sealed class VaxxCancelledEvent : EntityEventArgs
{
public readonly DiseaseVaccineComponent Vaxx;
public VaxxCancelledEvent(DiseaseVaccineComponent vaxx)
{
Vaxx = vaxx;
}
}
private sealed class TargetVaxxSuccessfulEvent : EntityEventArgs
{
public EntityUid User { get; }
public EntityUid? Target { get; }
public DiseaseVaccineComponent Vaxx { get; }
public DiseaseCarrierComponent Carrier { get; }
public TargetVaxxSuccessfulEvent(EntityUid user, EntityUid? target, DiseaseVaccineComponent vaxx, DiseaseCarrierComponent carrier)
{
User = user;
Target = target;
Vaxx = vaxx;
Carrier = carrier;
}
Vaccinate(carrier, component.Disease);
EntityManager.DeleteEntity(uid);
args.Handled = true;
}
}
/// <summary>
/// This event is fired by chems
/// and other brute-force rather than
/// specific cures. It will roll the dice to attempt
/// to cure each disease on the target
/// </summary>
/// <summary>
/// This event is fired by chems
/// and other brute-force rather than
/// specific cures. It will roll the dice to attempt
/// to cure each disease on the target
/// </summary>
public sealed class CureDiseaseAttemptEvent : EntityEventArgs
{
public float CureChance { get; }