Holiday System (#3122)
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12
Content.Server/Holiday/Celebrate/DefaultHolidayCelebrate.cs
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12
Content.Server/Holiday/Celebrate/DefaultHolidayCelebrate.cs
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using Content.Server.Holiday.Interfaces;
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namespace Content.Server.Holiday.Celebrate
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{
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public class DefaultHolidayCelebrate : IHolidayCelebrate
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{
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public void Celebrate(HolidayPrototype holiday)
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{
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// Nada.
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}
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}
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}
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22
Content.Server/Holiday/Greet/Custom.cs
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22
Content.Server/Holiday/Greet/Custom.cs
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using Content.Server.Holiday.Interfaces;
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using JetBrains.Annotations;
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using Robust.Shared.Serialization;
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namespace Content.Server.Holiday.Greet
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{
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[UsedImplicitly]
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public class Custom : IHolidayGreet
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{
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private string _greet;
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref _greet, "text", string.Empty);
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}
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public string Greet(HolidayPrototype holiday)
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{
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return _greet;
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}
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}
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}
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13
Content.Server/Holiday/Greet/DefaultHolidayGreet.cs
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13
Content.Server/Holiday/Greet/DefaultHolidayGreet.cs
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using Content.Server.Holiday.Interfaces;
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using Robust.Shared.Localization;
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namespace Content.Server.Holiday.Greet
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{
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public class DefaultHolidayGreet : IHolidayGreet
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{
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public string Greet(HolidayPrototype holiday)
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{
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return Loc.GetString("Have a happy {0}!", holiday.Name);
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}
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}
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}
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105
Content.Server/Holiday/HolidayManager.cs
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105
Content.Server/Holiday/HolidayManager.cs
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using System;
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using System.Collections.Generic;
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using Content.Server.GameTicking;
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using Content.Server.Holiday.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Holiday
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{
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// ReSharper disable once ClassNeverInstantiated.Global
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public class HolidayManager : IHolidayManager
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{
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[ViewVariables]
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private readonly List<HolidayPrototype> _currentHolidays = new();
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[ViewVariables]
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private bool _enabled = true;
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public void RefreshCurrentHolidays()
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{
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_currentHolidays.Clear();
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if (!_enabled) return;
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var now = DateTime.Now;
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foreach (var holiday in _prototypeManager.EnumeratePrototypes<HolidayPrototype>())
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{
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if(holiday.ShouldCelebrate(now))
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_currentHolidays.Add(holiday);
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}
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}
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public void DoGreet()
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{
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foreach (var holiday in _currentHolidays)
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{
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_chatManager.DispatchServerAnnouncement(holiday.Greet());
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}
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}
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public void DoCelebrate()
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{
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foreach (var holiday in _currentHolidays)
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{
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holiday.Celebrate();
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}
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}
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public IEnumerable<HolidayPrototype> GetCurrentHolidays()
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{
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return _currentHolidays;
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}
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public bool IsCurrentlyHoliday(string holiday)
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{
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if (!_prototypeManager.TryIndex(holiday, out HolidayPrototype prototype))
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return false;
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return _currentHolidays.Contains(prototype);
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}
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public void Initialize()
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{
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_configManager.OnValueChanged(CCVars.HolidaysEnabled, OnHolidaysEnableChange, true);
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_gameTicker.OnRunLevelChanged += OnRunLevelChanged;
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}
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private void OnHolidaysEnableChange(bool enabled)
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{
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_enabled = enabled;
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RefreshCurrentHolidays();
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}
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private void OnRunLevelChanged(GameRunLevelChangedEventArgs eventArgs)
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{
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if (!_enabled) return;
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switch (eventArgs.NewRunLevel)
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{
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case GameRunLevel.PreRoundLobby:
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RefreshCurrentHolidays();
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break;
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case GameRunLevel.InRound:
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DoGreet();
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DoCelebrate();
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break;
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case GameRunLevel.PostRound:
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break;
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}
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}
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}
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}
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78
Content.Server/Holiday/HolidayPrototype.cs
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78
Content.Server/Holiday/HolidayPrototype.cs
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#nullable enable
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using System;
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using Content.Server.Holiday.Celebrate;
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using Content.Server.Holiday.Greet;
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using Content.Server.Holiday.Interfaces;
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using Content.Server.Holiday.ShouldCelebrate;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Server.Holiday
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{
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[Prototype("holiday")]
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public class HolidayPrototype : IPrototype, IIndexedPrototype, IExposeData
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{
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[ViewVariables] public string Name { get; private set; } = string.Empty;
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[ViewVariables] public string ID { get; private set; } = string.Empty;
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[ViewVariables] public byte BeginDay { get; set; } = 1;
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[ViewVariables] public Month BeginMonth { get; set; } = Month.Invalid;
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/// <summary>
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/// Day this holiday will end. Zero means it lasts a single day.
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/// </summary>
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[ViewVariables] public byte EndDay { get; set; } = 0;
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/// <summary>
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/// Month this holiday will end in. Invalid means it lasts a single month.
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/// </summary>
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[ViewVariables] public Month EndMonth { get; set; } = Month.Invalid;
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[ViewVariables]
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private IHolidayShouldCelebrate _shouldCelebrate = new DefaultHolidayShouldCelebrate();
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[ViewVariables]
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private IHolidayGreet _greet = new DefaultHolidayGreet();
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[ViewVariables]
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private IHolidayCelebrate _celebrate = new DefaultHolidayCelebrate();
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public void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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ExposeData(serializer);
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}
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.ID, "id", string.Empty);
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serializer.DataField(this, x => x.Name, "name", string.Empty);
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serializer.DataField(this, x => x.BeginDay, "beginDay", (byte)1);
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serializer.DataField(this, x => x.BeginMonth, "beginMonth", Month.Invalid);
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serializer.DataField(this, x => x.EndDay, "endDay", (byte)0);
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serializer.DataField(this, x => x.EndMonth, "endMonth", Month.Invalid);
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serializer.DataField(ref _shouldCelebrate, "shouldCelebrate", new DefaultHolidayShouldCelebrate());
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serializer.DataField(ref _greet, "greet", new DefaultHolidayGreet());
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serializer.DataField(ref _celebrate, "celebrate", new DefaultHolidayCelebrate());
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}
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public bool ShouldCelebrate(DateTime date)
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{
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return _shouldCelebrate.ShouldCelebrate(date, this);
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}
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public string Greet()
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{
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return _greet.Greet(this);
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}
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/// <summary>
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/// Called before the round starts to set up any festive shenanigans.
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/// </summary>
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public void Celebrate()
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{
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_celebrate.Celebrate(this);
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}
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}
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}
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15
Content.Server/Holiday/Interfaces/IHolidayCelebrate.cs
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15
Content.Server/Holiday/Interfaces/IHolidayCelebrate.cs
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using Robust.Shared.Serialization;
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namespace Content.Server.Holiday.Interfaces
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{
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public interface IHolidayCelebrate : IExposeData
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{
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void IExposeData.ExposeData(ObjectSerializer serializer) {}
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/// <summary>
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/// This method is called before a round starts.
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/// Use it to do any fun festive modifications.
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/// </summary>
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void Celebrate(HolidayPrototype holiday);
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}
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}
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10
Content.Server/Holiday/Interfaces/IHolidayGreet.cs
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10
Content.Server/Holiday/Interfaces/IHolidayGreet.cs
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using Robust.Shared.Serialization;
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namespace Content.Server.Holiday.Interfaces
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{
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public interface IHolidayGreet : IExposeData
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{
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void IExposeData.ExposeData(ObjectSerializer serializer) { }
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string Greet(HolidayPrototype holiday);
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}
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}
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14
Content.Server/Holiday/Interfaces/IHolidayManager.cs
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14
Content.Server/Holiday/Interfaces/IHolidayManager.cs
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using System.Collections.Generic;
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namespace Content.Server.Holiday.Interfaces
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{
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public interface IHolidayManager
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{
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void Initialize();
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void RefreshCurrentHolidays();
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void DoGreet();
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void DoCelebrate();
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IEnumerable<HolidayPrototype> GetCurrentHolidays();
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bool IsCurrentlyHoliday(string holiday);
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}
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}
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11
Content.Server/Holiday/Interfaces/IHolidayShouldCelebrate.cs
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11
Content.Server/Holiday/Interfaces/IHolidayShouldCelebrate.cs
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Server.Holiday.Interfaces
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{
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public interface IHolidayShouldCelebrate : IExposeData
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{
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void IExposeData.ExposeData(ObjectSerializer serializer) {}
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bool ShouldCelebrate(DateTime date, HolidayPrototype holiday);
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}
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}
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19
Content.Server/Holiday/MonthEnum.cs
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19
Content.Server/Holiday/MonthEnum.cs
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namespace Content.Server.Holiday
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{
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public enum Month : byte
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{
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Invalid = 0,
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January = 1,
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February = 2,
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March = 3,
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April = 4,
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May = 5,
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June = 6,
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July = 7,
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August = 8,
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September = 9,
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October = 10,
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November = 11,
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December = 12
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}
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}
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19
Content.Server/Holiday/ShouldCelebrate/ChineseNewYear.cs
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19
Content.Server/Holiday/ShouldCelebrate/ChineseNewYear.cs
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using System;
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using System.Globalization;
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using Content.Server.Holiday.Interfaces;
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namespace Content.Server.Holiday.ShouldCelebrate
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{
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public class ChineseNewYear : IHolidayShouldCelebrate
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{
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public bool ShouldCelebrate(DateTime date, HolidayPrototype holiday)
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{
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var chinese = new ChineseLunisolarCalendar();
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var gregorian = new GregorianCalendar();
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var chineseNewYear = chinese.ToDateTime(date.Year, 1, 1, 0, 0, 0, 0);
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return date.Day == chineseNewYear.Day && date.Month == chineseNewYear.Month;
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}
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}
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}
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117
Content.Server/Holiday/ShouldCelebrate/Computus.cs
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117
Content.Server/Holiday/ShouldCelebrate/Computus.cs
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using System;
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using System.IO;
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using JetBrains.Annotations;
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using Robust.Shared.Serialization;
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namespace Content.Server.Holiday.ShouldCelebrate
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{
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/// <summary>
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/// Computus for easter calculation.
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/// </summary>
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[UsedImplicitly]
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public class Computus : DefaultHolidayShouldCelebrate, IExposeData
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{
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private byte _daysEarly = 1;
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private byte _daysExtra = 1;
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref _daysEarly, "daysEarly", (byte) 1);
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serializer.DataField(ref _daysExtra, "daysExtra", (byte) 1);
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}
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public (int day, int month) DoComputus(DateTime date)
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{
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var currentYear = date.Year;
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var m = 0;
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var n = 0;
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switch (currentYear)
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{
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case var i when i >= 1900 && i <= 2099:
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m = 24;
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n = 5;
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break;
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case var i when i >= 2100 && i <= 2199:
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m = 24;
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n = 6;
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break;
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case var i when i >= 2200 && i <= 2299:
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m = 25;
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n = 0;
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break;
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// Hello, future person! If you're living in the year >=2300, you might want to fix this method.
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// t. earth coder living in 2021
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default:
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throw new InvalidDataException("Easter machine broke.");
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}
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var a = currentYear % 19;
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var b = currentYear % 4;
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var c = currentYear % 7;
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var d = (19 * a + m) % 30;
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var e = (2 * b + 4 * c + 6 * d + n) % 7;
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(int day, int month) easterDate = (0, 0);
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if (d + e < 10)
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{
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easterDate.month = 3;
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easterDate.day = (d + e + 22);
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} else if (d + e > 9)
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{
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easterDate.month = 4;
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easterDate.day = (d + e - 9);
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}
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if (easterDate.month == 4 && easterDate.day == 26)
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easterDate.day = 19;
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if (easterDate.month == 4 && easterDate.day == 25 && d == 28 && e == 6 && a > 10)
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easterDate.day = 18;
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return easterDate;
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}
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public override bool ShouldCelebrate(DateTime date, HolidayPrototype holiday)
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{
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if (holiday.BeginMonth == Month.Invalid)
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{
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var (day, month) = DoComputus(date);
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holiday.BeginDay = (byte) day;
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holiday.BeginMonth = (Month) month;
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holiday.EndDay = (byte) (holiday.BeginDay + _daysExtra);
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holiday.EndMonth = holiday.BeginMonth;
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// Begins in march, ends in april
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if (holiday.EndDay >= 32 && holiday.EndMonth == Month.March)
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{
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holiday.EndDay -= 31;
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holiday.EndMonth++;
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}
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// Begins in april, ends in june.
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if (holiday.EndDay >= 31 && holiday.EndMonth == Month.April)
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{
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holiday.EndDay -= 30;
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holiday.EndMonth++;
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}
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holiday.BeginDay -= _daysEarly;
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// Begins in march, ends in april.
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if (holiday.BeginDay <= 0 && holiday.BeginMonth == Month.April)
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{
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holiday.BeginDay += 31;
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holiday.BeginMonth--;
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}
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}
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return base.ShouldCelebrate(date, holiday);
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}
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}
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}
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26
Content.Server/Holiday/ShouldCelebrate/DayOfYear.cs
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26
Content.Server/Holiday/ShouldCelebrate/DayOfYear.cs
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using System;
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using Content.Server.Holiday.Interfaces;
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using JetBrains.Annotations;
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using Robust.Shared.Serialization;
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namespace Content.Server.Holiday.ShouldCelebrate
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{
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/// <summary>
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/// For a holiday that occurs on a certain day of the year.
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/// </summary>
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[UsedImplicitly]
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public class DayOfYear : IHolidayShouldCelebrate
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{
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private uint _dayOfYear;
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref _dayOfYear, "dayOfYear", 1u);
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}
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public bool ShouldCelebrate(DateTime date, HolidayPrototype holiday)
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{
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return date.DayOfYear == _dayOfYear;
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}
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}
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}
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@@ -0,0 +1,55 @@
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using System;
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using System.Globalization;
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using Content.Server.Holiday.Interfaces;
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namespace Content.Server.Holiday.ShouldCelebrate
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{
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public class DefaultHolidayShouldCelebrate : IHolidayShouldCelebrate
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{
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public virtual bool ShouldCelebrate(DateTime date, HolidayPrototype holiday)
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{
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if (holiday.EndDay == 0)
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holiday.EndDay = holiday.BeginDay;
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if (holiday.EndMonth == Month.Invalid)
|
||||
holiday.EndMonth = holiday.BeginMonth;
|
||||
|
||||
// Holiday spans multiple months in one year.
|
||||
if(holiday.EndMonth > holiday.BeginMonth)
|
||||
{
|
||||
// In final month.
|
||||
if (date.Month == (int) holiday.EndMonth && date.Day <= holiday.EndDay)
|
||||
return true;
|
||||
|
||||
// In first month.
|
||||
if (date.Month == (int) holiday.BeginMonth && date.Day >= holiday.BeginDay)
|
||||
return true;
|
||||
|
||||
// Holiday spans more than 2 months, and we're in the middle.
|
||||
if (date.Month > (int) holiday.BeginMonth && date.Month < (int) holiday.EndMonth)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Holiday starts and stops in the same month.
|
||||
else if (holiday.EndMonth == holiday.BeginMonth)
|
||||
{
|
||||
if (date.Month == (int) holiday.BeginMonth && date.Day >= holiday.BeginDay && date.Day <= holiday.EndDay)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Holiday starts in one year and ends in the next.
|
||||
else
|
||||
{
|
||||
// Holiday ends next year.
|
||||
if (date.Month >= (int) holiday.BeginMonth && date.Day >= holiday.BeginDay)
|
||||
return true;
|
||||
|
||||
// Holiday started last year.
|
||||
if (date.Month <= (int) holiday.EndMonth && date.Day <= holiday.EndDay)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
18
Content.Server/Holiday/ShouldCelebrate/FridayThirteenth.cs
Normal file
18
Content.Server/Holiday/ShouldCelebrate/FridayThirteenth.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Content.Server.Holiday.Interfaces;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Content.Server.Holiday.ShouldCelebrate
|
||||
{
|
||||
/// <summary>
|
||||
/// For Friday the 13th. Spooky!
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class FridayThirteenth : IHolidayShouldCelebrate
|
||||
{
|
||||
public bool ShouldCelebrate(DateTime date, HolidayPrototype holiday)
|
||||
{
|
||||
return date.Day == 13 && date.DayOfWeek == DayOfWeek.Friday;
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Content.Server/Holiday/ShouldCelebrate/WeekdayInMonth.cs
Normal file
47
Content.Server/Holiday/ShouldCelebrate/WeekdayInMonth.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.Holiday.ShouldCelebrate
|
||||
{
|
||||
/// <summary>
|
||||
/// For a holiday that happens the first instance of a weekday on a month.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class WeekdayInMonth : DefaultHolidayShouldCelebrate, IExposeData
|
||||
{
|
||||
private DayOfWeek _weekday;
|
||||
private uint _occurrence;
|
||||
|
||||
void IExposeData.ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref _weekday, "weekday", DayOfWeek.Monday);
|
||||
serializer.DataField(ref _occurrence, "occurrence", 1u);
|
||||
}
|
||||
|
||||
public override bool ShouldCelebrate(DateTime date, HolidayPrototype holiday)
|
||||
{
|
||||
// Occurrence NEEDS to be between 1 and 4.
|
||||
_occurrence = Math.Max(1, Math.Min(_occurrence, 4));
|
||||
|
||||
var calendar = new GregorianCalendar();
|
||||
|
||||
var d = new DateTime(date.Year, date.Month, 1, calendar);
|
||||
for (var i = 1; i <= 7; i++)
|
||||
{
|
||||
if (d.DayOfWeek != _weekday)
|
||||
{
|
||||
d = d.AddDays(1);
|
||||
continue;
|
||||
}
|
||||
|
||||
d = d.AddDays(7 * (_occurrence-1));
|
||||
|
||||
return date.Day == d.Day;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user