Holiday System (#3122)
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@@ -1,13 +1,8 @@
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Atmos;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Map;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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@@ -30,7 +25,7 @@ namespace Content.Server.StationEvents
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protected override string? EndAnnouncement => "The source of the gas leak has been fixed. Please be cautious around areas with gas remaining.";
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private static readonly Gas[] LeakableGases = {
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Gas.Phoron,
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Gas.Plasma,
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Gas.Tritium,
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};
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