RND Rework [Death to Techweb] (#16370)
* Techweb rework * more ui work * finishing ui * Finish all the C# logic * the techs + lathes * remove old-tech * mirror-review
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@@ -105,8 +105,10 @@ public sealed partial class ResearchSystem
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/// <param name="serverComponent">The server's ResearchServerComponent. Null if false</param>
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/// <param name="component">The client's Researchclient component</param>
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/// <returns>If the server was successfully retrieved.</returns>
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public bool TryGetClientServer(EntityUid uid, [NotNullWhen(returnValue: true)] out EntityUid? server,
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[NotNullWhen(returnValue: true)] out ResearchServerComponent? serverComponent, ResearchClientComponent? component = null)
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public bool TryGetClientServer(EntityUid uid,
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[NotNullWhen(returnValue: true)] out EntityUid? server,
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[NotNullWhen(returnValue: true)] out ResearchServerComponent? serverComponent,
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ResearchClientComponent? component = null)
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{
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server = null;
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serverComponent = null;
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@@ -117,11 +119,10 @@ public sealed partial class ResearchSystem
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if (component.Server == null)
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return false;
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if (!TryComp<ResearchServerComponent>(component.Server, out var sc))
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if (!TryComp(component.Server, out serverComponent))
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return false;
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server = component.Server;
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serverComponent = sc;
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return true;
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}
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}
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@@ -33,18 +33,17 @@ public sealed partial class ResearchSystem
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ResearchConsoleBoundInterfaceState state;
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if (TryGetClientServer(uid, out var server, out var serverComponent, clientComponent))
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if (TryGetClientServer(uid, out _, out var serverComponent, clientComponent))
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{
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var points = clientComponent.ConnectedToServer ? serverComponent.Points : 0;
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var pointsPerSecond = clientComponent.ConnectedToServer ? PointsPerSecond(server.Value, serverComponent) : 0;
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state = new ResearchConsoleBoundInterfaceState(points, pointsPerSecond);
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state = new ResearchConsoleBoundInterfaceState(points);
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}
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else
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{
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state = new ResearchConsoleBoundInterfaceState(default, default);
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state = new ResearchConsoleBoundInterfaceState(default);
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}
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_uiSystem.TrySetUiState(component.Owner, ResearchConsoleUiKey.Key, state);
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_uiSystem.TrySetUiState(uid, ResearchConsoleUiKey.Key, state);
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}
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private void OnPointsChanged(EntityUid uid, ResearchConsoleComponent component, ref ResearchServerPointsChangedEvent args)
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@@ -49,7 +49,7 @@ public sealed partial class ResearchSystem
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if (!CanRun(uid))
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return;
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AddPointsToServer(uid, PointsPerSecond(uid, component) * time, component);
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ModifyServerPoints(uid, GetPointsPerSecond(uid, component) * time, component);
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}
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/// <summary>
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@@ -60,15 +60,14 @@ public sealed partial class ResearchSystem
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/// <param name="clientComponent"></param>
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/// <param name="serverComponent"></param>
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/// <param name="dirtyServer">Whether or not to dirty the server component after registration</param>
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/// <returns>Whether or not the client was successfully registered to the server</returns>
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public bool RegisterClient(EntityUid client, EntityUid server, ResearchClientComponent? clientComponent = null,
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public void RegisterClient(EntityUid client, EntityUid server, ResearchClientComponent? clientComponent = null,
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ResearchServerComponent? serverComponent = null, bool dirtyServer = true)
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{
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if (!Resolve(client, ref clientComponent) || !Resolve(server, ref serverComponent))
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return false;
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return;
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if (serverComponent.Clients.Contains(client))
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return false;
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return;
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serverComponent.Clients.Add(client);
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clientComponent.Server = server;
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@@ -78,7 +77,6 @@ public sealed partial class ResearchSystem
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var ev = new ResearchRegistrationChangedEvent(server);
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RaiseLocalEvent(client, ref ev);
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return true;
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}
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/// <summary>
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@@ -130,7 +128,7 @@ public sealed partial class ResearchSystem
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/// <param name="uid"></param>
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/// <param name="component"></param>
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/// <returns></returns>
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public int PointsPerSecond(EntityUid uid, ResearchServerComponent? component = null)
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public int GetPointsPerSecond(EntityUid uid, ResearchServerComponent? component = null)
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{
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var points = 0;
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@@ -154,7 +152,7 @@ public sealed partial class ResearchSystem
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/// <param name="uid">The server</param>
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/// <param name="points">The amount of points being added</param>
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/// <param name="component"></param>
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public void AddPointsToServer(EntityUid uid, int points, ResearchServerComponent? component = null)
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public void ModifyServerPoints(EntityUid uid, int points, ResearchServerComponent? component = null)
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{
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if (points == 0)
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return;
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@@ -1,5 +1,6 @@
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using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using JetBrains.Annotations;
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namespace Content.Server.Research.Systems;
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@@ -13,13 +14,16 @@ public sealed partial class ResearchSystem
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if (!Resolve(primaryUid, ref primaryDb) || !Resolve(otherUid, ref otherDb))
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return;
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primaryDb.TechnologyIds = otherDb.TechnologyIds;
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primaryDb.RecipeIds = otherDb.RecipeIds;
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primaryDb.MainDiscipline = otherDb.MainDiscipline;
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primaryDb.CurrentTechnologyCards = otherDb.CurrentTechnologyCards;
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primaryDb.SupportedDisciplines = otherDb.SupportedDisciplines;
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primaryDb.UnlockedTechnologies = otherDb.UnlockedTechnologies;
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primaryDb.UnlockedRecipes = otherDb.UnlockedRecipes;
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Dirty(primaryDb);
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var ev = new TechnologyDatabaseModifiedEvent();
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RaiseLocalEvent(primaryDb.Owner, ref ev);
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RaiseLocalEvent(primaryUid, ref ev);
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}
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/// <summary>
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@@ -28,16 +32,15 @@ public sealed partial class ResearchSystem
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/// syncs against the research server, and the server against the local database.
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/// </summary>
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/// <returns>Whether it could sync or not</returns>
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public bool SyncClientWithServer(EntityUid uid, TechnologyDatabaseComponent? databaseComponent = null, ResearchClientComponent? clientComponent = null)
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public void SyncClientWithServer(EntityUid uid, TechnologyDatabaseComponent? databaseComponent = null, ResearchClientComponent? clientComponent = null)
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{
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if (!Resolve(uid, ref databaseComponent, ref clientComponent, false))
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return false;
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return;
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if (!TryComp<TechnologyDatabaseComponent>(clientComponent.Server, out var serverDatabase))
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return false;
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return;
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Sync(uid, clientComponent.Server.Value, databaseComponent, serverDatabase);
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return true;
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}
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/// <summary>
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@@ -45,45 +48,49 @@ public sealed partial class ResearchSystem
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/// </summary>
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/// <returns>If the technology was successfully added</returns>
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public bool UnlockTechnology(EntityUid client, string prototypeid, ResearchClientComponent? component = null,
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TechnologyDatabaseComponent? databaseComponent = null)
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TechnologyDatabaseComponent? clientDatabase = null)
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{
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if (!_prototypeManager.TryIndex<TechnologyPrototype>(prototypeid, out var prototype))
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{
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Logger.Error("invalid technology prototype");
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if (!PrototypeManager.TryIndex<TechnologyPrototype>(prototypeid, out var prototype))
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return false;
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}
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return UnlockTechnology(client, prototype, component, databaseComponent);
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return UnlockTechnology(client, prototype, component, clientDatabase);
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}
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/// <summary>
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/// Tries to add a technology to a database, checking if it is able to
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/// </summary>
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/// <returns>If the technology was successfully added</returns>
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public bool UnlockTechnology(EntityUid client, TechnologyPrototype prototype, ResearchClientComponent? component = null,
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TechnologyDatabaseComponent? databaseComponent = null)
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public bool UnlockTechnology(EntityUid client,
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TechnologyPrototype prototype,
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ResearchClientComponent? component = null,
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TechnologyDatabaseComponent? clientDatabase = null)
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{
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if (!Resolve(client, ref component, ref databaseComponent, false))
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if (!Resolve(client, ref component, ref clientDatabase, false))
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return false;
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if (!CanUnlockTechnology(client, prototype, databaseComponent))
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if (!TryGetClientServer(client, out var serverEnt, out _, component))
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return false;
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if (component.Server is not { } server)
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if (!CanServerUnlockTechnology(client, prototype, clientDatabase, component))
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return false;
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AddTechnology(server, prototype.ID);
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AddPointsToServer(server, -prototype.RequiredPoints);
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AddTechnology(serverEnt.Value, prototype);
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TrySetMainDiscipline(prototype, serverEnt.Value);
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ModifyServerPoints(serverEnt.Value, -prototype.Cost);
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UpdateTechnologyCards(serverEnt.Value);
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return true;
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}
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/// <summary>
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/// Adds a technology to the database without checking if it could be unlocked.
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/// </summary>
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[PublicAPI]
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public void AddTechnology(EntityUid uid, string technology, TechnologyDatabaseComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (!_prototypeManager.TryIndex<TechnologyPrototype>(technology, out var prototype))
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if (!PrototypeManager.TryIndex<TechnologyPrototype>(technology, out var prototype))
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return;
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AddTechnology(uid, prototype, component);
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}
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@@ -96,12 +103,19 @@ public sealed partial class ResearchSystem
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if (!Resolve(uid, ref component))
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return;
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component.TechnologyIds.Add(technology.ID);
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foreach (var unlock in technology.UnlockedRecipes)
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//todo this needs to support some other stuff, too
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foreach (var generic in technology.GenericUnlocks)
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{
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if (component.RecipeIds.Contains(unlock))
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if (generic.PurchaseEvent != null)
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RaiseLocalEvent(generic.PurchaseEvent);
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}
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component.UnlockedTechnologies.Add(technology.ID);
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foreach (var unlock in technology.RecipeUnlocks)
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{
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if (component.UnlockedRecipes.Contains(unlock))
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continue;
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component.RecipeIds.Add(unlock);
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component.UnlockedRecipes.Add(unlock);
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}
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Dirty(component);
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@@ -113,17 +127,16 @@ public sealed partial class ResearchSystem
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/// Adds a lathe recipe to the specified technology database
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/// without checking if it can be unlocked.
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/// </summary>
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public void AddLatheRecipe(EntityUid uid, string recipe, TechnologyDatabaseComponent? component = null, bool dirty = true)
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public void AddLatheRecipe(EntityUid uid, string recipe, TechnologyDatabaseComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.RecipeIds.Contains(recipe))
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if (component.UnlockedRecipes.Contains(recipe))
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return;
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component.RecipeIds.Add(recipe);
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if (dirty)
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Dirty(component);
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component.UnlockedRecipes.Add(recipe);
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Dirty(component);
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var ev = new TechnologyDatabaseModifiedEvent();
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RaiseLocalEvent(uid, ref ev);
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@@ -134,34 +147,36 @@ public sealed partial class ResearchSystem
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/// taking parent technologies into account.
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/// </summary>
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/// <returns>Whether it could be unlocked or not</returns>
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public bool CanUnlockTechnology(EntityUid uid, string technology, TechnologyDatabaseComponent? database = null, ResearchClientComponent? client = null)
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public bool CanServerUnlockTechnology(EntityUid uid,
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TechnologyPrototype technology,
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TechnologyDatabaseComponent? database = null,
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ResearchClientComponent? client = null)
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{
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if (!_prototypeManager.TryIndex<TechnologyPrototype>(technology, out var prototype))
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return false;
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return CanUnlockTechnology(uid, prototype, database, client);
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}
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/// <summary>
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/// Returns whether a technology can be unlocked on this database,
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/// taking parent technologies into account.
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/// </summary>
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/// <returns>Whether it could be unlocked or not</returns>
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public bool CanUnlockTechnology(EntityUid uid, TechnologyPrototype technology, TechnologyDatabaseComponent? database = null, ResearchClientComponent? client = null)
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{
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if (!Resolve(uid, ref database, ref client))
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if (!Resolve(uid, ref client, ref database, false))
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return false;
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if (!TryGetClientServer(uid, out _, out var serverComponent, client))
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if (!TryGetClientServer(uid, out _, out var serverComp, client))
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return false;
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if (serverComponent.Points < technology.RequiredPoints)
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if (!IsTechnologyAvailable(database, technology))
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return false;
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if (IsTechnologyUnlocked(uid, technology, database))
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if (technology.Cost > serverComp.Points)
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return false;
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if (!ArePrerequesitesUnlocked(uid, technology, database))
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return false;
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return true;
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}
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private void OnDatabaseRegistrationChanged(EntityUid uid, TechnologyDatabaseComponent component, ref ResearchRegistrationChangedEvent args)
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{
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if (args.Server != null)
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return;
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component.MainDiscipline = null;
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component.CurrentTechnologyCards = new List<string>();
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component.SupportedDisciplines = new List<string>();
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component.UnlockedTechnologies = new List<string>();
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component.UnlockedRecipes = new List<string>();
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Dirty(component);
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}
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}
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@@ -4,7 +4,6 @@ using Content.Shared.Research.Components;
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using Content.Shared.Research.Systems;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Server.Research.Systems
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@@ -13,7 +12,6 @@ namespace Content.Server.Research.Systems
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public sealed partial class ResearchSystem : SharedResearchSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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@@ -23,6 +21,8 @@ namespace Content.Server.Research.Systems
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InitializeConsole();
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InitializeSource();
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InitializeServer();
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SubscribeLocalEvent<TechnologyDatabaseComponent, ResearchRegistrationChangedEvent>(OnDatabaseRegistrationChanged);
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}
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/// <summary>
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