* Content changes for engine delta-state PR (#28134)

* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Poke dem tests

* Update engine to v223.0.0 (#28239)

* Update RobustToolbox

* Improve InteractionSystem range & BUI checks (#27999)

* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )

* Update engine to v223.0.0

* Update engine to v223.1.0

* Update engine to v223.1.1

* Hotfix for crashes from bad item names (#28256)

* Fix weapon error logs (#28264)

* Update engine to v223.1.2 (#28273)

* Update RobustToolbox

* Update RobustToolbox

* Fix dud modular grenade visuals (#28265)

* Fix not networking whitelist and blacklist in storage component (#28238)

* fix id card console not updating records (#28237)

* fix id card console not updating records

* test

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Remove the network tab (#28231)

It is useless and bloat, if a user needs to change these settings they are free to modify their cvars manually via the clientconfig.toml file or via the cvar command.

* antag objective issuing refactor (#28216)

* add AntagObjectives from GenericAntag

* add AntagRandomObjectives that traitor and thief can use

* make ObjectivesSystem use initial character name which AntagSelection passes

* make thief and traitor use AntagRandomObjectives

* remove now unused locale

* make sleeper agents rule use baseTraitorRule

* restore dragon rule oop

* bandaid for genericantag

* real

* typo

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* move nukie profile loading into its own rule (#28208)

* move profile loading out of nukeops rule

* make BaseNukeopsRule and use AntagLoadProfileRule

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* fix antagSelect

* Objects ordered through cargo system shouldn't start anchored (#28115)

* Order normal space heater instead of anchored variant

* Make sure ordered objects don't spawn anchored

* Order space heater flatpack instead of a regular space heater

* Remove obsolete TODO

* Remove unnecessary name

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Move PendingZombieComponent to Shared (#28143)

* Move PendingZombieComponent to Shared

* network me boy

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Make it possible to hide full health bars below a total damage threshold (#28127)

* Make it possible to hide full health bars below a total damage threshold

* Fix not setting state

* Fix storage UI interactions (#28291)

* Fix storage UI interactions

* Add VV support

* Fix stripping not marking interactions as handled (#28292)

* Make NetworkConfigurator use BoundUserInterfaceCheckRangeEvent (#28293)

* Fix hypodarts not injecting with people that have ANY outerclothing (#28301)

Update darts.yml

* fix borg ui mispredict opening (#28305)

move borg ui junk to shared

* Add loadout group check (#28311)

Forgot to add it back in one of the rewrites.

* fix mirror server crashes (#28318)

* Remove bogus C# finalizers (#28315)

Begging people to learn how this programming language works before throwing random syntax into a file.

None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine.

* Cleans up some entity-related spawnmenu stuff (#28234)

* cleans up a lot of stuff in the spawnmenu

* skibidi dode

* spawners update

* Revert "spawners update"

This reverts commit bc27d9f556b29f6fb1f89cebbe0ac37e28319fd0.

* fix antag selection being evil (#28197)

* fix antag selection being evil

* fix test

* untroll the other tests

* remove role timer troll

* Allow tests to modify antag preferences

* Fix antag selection

* Misc test fixes

* Add AntagPreferenceTest

* Fix lazy mistakes

* Test cleanup

* Try stop players in lobbies from being assigned mid-round antags

* ranting

* I am going insane

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>

* Revert "fix mirror server crashes (#28318)"

This reverts commit bcb0e555b058a4049d0cdb32d64eaf86c35a67be.

* fix

* Update engine to 223.2.0 (#28329)

* Update RobustToolbox

* Update RobustToolbox

---------

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Vasilis <vasilis@pikachu.systems>
Co-authored-by: eoineoineoin <github@eoinrul.es>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: Ady4ik <141335742+Ady4ik@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
Jabak
2024-10-22 20:47:03 +03:00
committed by GitHub
parent a9a2e86e92
commit 9f00d4b9aa
96 changed files with 1046 additions and 1079 deletions

View File

@@ -0,0 +1,35 @@
using Content.Server.Antag.Components;
using Content.Server.Objectives;
using Content.Shared.Mind;
using Content.Shared.Objectives.Systems;
namespace Content.Server.Antag;
/// <summary>
/// Adds fixed objectives to an antag made with <c>AntagObjectivesComponent</c>.
/// </summary>
public sealed class AntagObjectivesSystem : EntitySystem
{
[Dependency] private readonly SharedMindSystem _mind = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AntagObjectivesComponent, AfterAntagEntitySelectedEvent>(OnAntagSelected);
}
private void OnAntagSelected(Entity<AntagObjectivesComponent> ent, ref AfterAntagEntitySelectedEvent args)
{
if (!_mind.TryGetMind(args.Session, out var mindId, out var mind))
{
Log.Error($"Antag {ToPrettyString(args.EntityUid):player} was selected by {ToPrettyString(ent):rule} but had no mind attached!");
return;
}
foreach (var id in ent.Comp.Objectives)
{
_mind.TryAddObjective(mindId, mind, id);
}
}
}

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@@ -0,0 +1,52 @@
using Content.Server.Antag.Components;
using Content.Server.Objectives;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
using Content.Shared.Objectives.Systems;
using Robust.Shared.Random;
namespace Content.Server.Antag;
/// <summary>
/// Adds fixed objectives to an antag made with <c>AntagRandomObjectivesComponent</c>.
/// </summary>
public sealed class AntagRandomObjectivesSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly ObjectivesSystem _objectives = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AntagRandomObjectivesComponent, AfterAntagEntitySelectedEvent>(OnAntagSelected);
}
private void OnAntagSelected(Entity<AntagRandomObjectivesComponent> ent, ref AfterAntagEntitySelectedEvent args)
{
if (!_mind.TryGetMind(args.Session, out var mindId, out var mind))
{
Log.Error($"Antag {ToPrettyString(args.EntityUid):player} was selected by {ToPrettyString(ent):rule} but had no mind attached!");
return;
}
var difficulty = 0f;
foreach (var set in ent.Comp.Sets)
{
if (!_random.Prob(set.Prob))
continue;
for (var pick = 0; pick < set.MaxPicks && ent.Comp.MaxDifficulty > difficulty; pick++)
{
if (_objectives.GetRandomObjective(mindId, mind, set.Groups) is not {} objective)
continue;
_mind.AddObjective(mindId, mind, objective);
var adding = Comp<ObjectiveComponent>(objective).Difficulty;
difficulty += adding;
Log.Debug($"Added objective {ToPrettyString(objective):objective} to {ToPrettyString(args.EntityUid):player} with {adding} difficulty");
}
}
}
}

View File

@@ -147,7 +147,7 @@ public sealed partial class AntagSelectionSystem
}
/// <remarks>
/// Helper specifically for <see cref="ObjectivesTextGetInfoEvent"/>
/// Helper to get just the mind entities and not names.
/// </remarks>
public List<EntityUid> GetAntagMindEntityUids(Entity<AntagSelectionComponent?> ent)
{

View File

@@ -7,6 +7,7 @@ using Content.Server.GameTicking.Rules;
using Content.Server.Ghost.Roles;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Mind;
using Content.Server.Objectives;
using Content.Server.Preferences.Managers;
using Content.Server.Roles;
using Content.Server.Roles.Jobs;
@@ -25,10 +26,11 @@ using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Content.Server._Miracle.GulagSystem;
using Content.Server._White.Sponsors;
using Content.Server.Inventory;
using FastAccessors;
using Content.Shared.GameTicking;
using Robust.Shared.Utility;
namespace Content.Server.Antag;
@@ -59,6 +61,8 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
SubscribeLocalEvent<GhostRoleAntagSpawnerComponent, TakeGhostRoleEvent>(OnTakeGhostRole);
SubscribeLocalEvent<AntagSelectionComponent, ObjectivesTextGetInfoEvent>(OnObjectivesTextGetInfo);
SubscribeLocalEvent<RulePlayerSpawningEvent>(OnPlayerSpawning);
SubscribeLocalEvent<RulePlayerJobsAssignedEvent>(OnJobsAssigned);
SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnSpawnComplete);
@@ -456,6 +460,15 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
return true;
}
private void OnObjectivesTextGetInfo(Entity<AntagSelectionComponent> ent, ref ObjectivesTextGetInfoEvent args)
{
if (ent.Comp.AgentName is not {} name)
return;
args.Minds = ent.Comp.SelectedMinds;
args.AgentName = Loc.GetString(name);
}
public float GetPremiumPoolChance(ICommonSession session)
{
if (!_sponsors.TryGetInfo(session.UserId, out var info))

View File

@@ -0,0 +1,18 @@
using Content.Server.Antag;
using Content.Shared.Objectives.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.Antag.Components;
/// <summary>
/// Gives antags selected by this rule a fixed list of objectives.
/// </summary>
[RegisterComponent, Access(typeof(AntagObjectivesSystem))]
public sealed partial class AntagObjectivesComponent : Component
{
/// <summary>
/// List of static objectives to give.
/// </summary>
[DataField(required: true)]
public List<EntProtoId<ObjectiveComponent>> Objectives = new();
}

View File

@@ -0,0 +1,52 @@
using Content.Server.Antag;
using Content.Shared.Random;
using Robust.Shared.Prototypes;
namespace Content.Server.Antag.Components;
/// <summary>
/// Gives antags selected by this rule a random list of objectives.
/// </summary>
[RegisterComponent, Access(typeof(AntagRandomObjectivesSystem))]
public sealed partial class AntagRandomObjectivesComponent : Component
{
/// <summary>
/// Each set of objectives to add.
/// </summary>
[DataField(required: true)]
public List<AntagObjectiveSet> Sets = new();
/// <summary>
/// If the total difficulty of the currently given objectives exceeds, no more will be given.
/// </summary>
[DataField(required: true)]
public float MaxDifficulty;
}
/// <summary>
/// A set of objectives to try picking.
/// Difficulty is checked over all sets, but each set has its own probability and pick count.
/// </summary>
[DataRecord]
public record struct AntagObjectiveSet()
{
/// <summary>
/// The grouping used by the objective system to pick random objectives.
/// First a group is picked from these, then an objective from that group.
/// </summary>
[DataField(required: true)]
public ProtoId<WeightedRandomPrototype> Groups = string.Empty;
/// <summary>
/// Probability of this set being used.
/// </summary>
[DataField]
public float Prob = 1f;
/// <summary>
/// Number of times to try picking objectives from this set.
/// Even if there is enough difficulty remaining, no more will be given after this.
/// </summary>
[DataField]
public int MaxPicks = 20;
}

View File

@@ -41,6 +41,13 @@ public sealed partial class AntagSelectionComponent : Component
/// Is not serialized.
/// </summary>
public HashSet<ICommonSession> SelectedSessions = new();
/// <summary>
/// Locale id for the name of the antag.
/// If this is set then the antag is listed in the round-end summary.
/// </summary>
[DataField]
public LocId? AgentName;
}
[DataDefinition]